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Benjamin Ultan Cowley
Benjamin Ultan Cowley
Professor of Learning in Humans & Machines, Faculty of Educational Sciences, University of Helsinki
Correu electrònic verificat a helsinki.fi - Pàgina d'inici
Títol
Citada per
Citada per
Any
Toward an understanding of flow in video games
B Cowley, D Charles, M Black, R Hickey
Computers in Entertainment (CIE) 6 (2), 1-27, 2008
7802008
A review of the use of psychophysiological methods in game research
JM Kivikangas, G Chanel, B Cowley, I Ekman, M Salminen, S Järvelä, ...
Journal of gaming & virtual worlds 3 (3), 181-199, 2011
4242011
The psychophysiology primer: a guide to methods and a broad review with a focus on human–computer interaction
B Cowley, M Filetti, K Lukander, J Torniainen, A Henelius, L Ahonen, ...
Foundations and Trends® in Human–Computer Interaction 9 (3-4), 151-308, 2016
184*2016
Biosignals reflect pair-dynamics in collaborative work: EDA and ECG study of pair-programming in a classroom environment
L Ahonen, BU Cowley, A Hellas, K Puolamäki
Scientific reports 8 (1), 3138, 2018
832018
Learning principles and interaction design for ‘Green My Place’: A massively multiplayer serious game
B Cowley, JL Moutinho, C Bateman, A Oliveira
Entertainment Computing 2 (2), 103-113, 2011
762011
Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features
B Cowley, D Charles
User Modeling and User-Adapted Interaction 26, 257-306, 2016
652016
Cognitive collaboration found in cardiac physiology: Study in classroom environment
L Ahonen, B Cowley, J Torniainen, A Ukkonen, A Vihavainen, ...
PloS one 11 (7), e0159178, 2016
642016
Cardiovascular physiology predicts learning effects in a serious game activity
B Cowley, N Ravaja, T Heikura
Computers & Education 60 (1), 299-309, 2013
632013
Augmented virtual reality meditation: Shared dyadic biofeedback increases social presence via respiratory synchrony
S Järvelä, B Cowley, M Salminen, G Jacucci, J Hamari, N Ravaja
ACM Transactions on Social Computing 4 (2), 1-19, 2021
602021
Feasibility of an electrodermal activity ring prototype as a research tool
J Torniainen, B Cowley, A Henelius, K Lukander, S Pakarinen
2015 37th Annual International Conference of the IEEE Engineering in …, 2015
522015
Learning when serious: Psychophysiological evaluation of a technology-enhanced learning game
B Cowley, M Fantato, C Jennett, M Ruskov, N Ravaja
Journal of Educational Technology & Society 17 (1), 3-16, 2014
522014
Resting-state network plasticity induced by music therapy after traumatic brain injury
N Martínez-Molina, ST Siponkoski, L Kuusela, S Laitinen, M Holma, ...
Neural Plasticity 2021 (6682471), 18, 2021
482021
The link between flow and performance is moderated by task experience
J Palomäki, T Tammi, N Lehtonen, N Seittenranta, M Laakasuo, ...
Computers in Human Behavior 124, 106891, 2021
462021
Learning loops–interactions between guided reflection and experience‐based learning in a serious game activity
B Cowley, T Heikura, N Ravaja
Journal of Computer Assisted Learning 29 (4), 348-370, 2013
462013
Real-time rule-based classification of player types in computer games
B Cowley, D Charles, M Black, R Hickey
User Modeling and User-Adapted Interaction 23, 489-526, 2013
452013
Computer enabled neuroplasticity treatment: a clinical trial of a novel design for neurofeedback therapy in adult ADHD
B Cowley, É Holmström, K Juurmaa, L Kovarskis, CM Krause
Frontiers in Human Neuroscience 10, 205, 2016
392016
Inter-brain synchronization occurs without physical co-presence during cooperative online gaming
V Wikström, K Saarikivi, M Falcon, T Makkonen, S Martikainen, V Putkinen, ...
Neuropsychologia 174, 108316, 2022
372022
Experience assessment and design in the analysis of gameplay
B Cowley, I Kosunen, P Lankoski, JM Kivikangas, S Järvelä, I Ekman, ...
Simulation & Gaming 45 (1), 41-69, 2014
36*2014
User-system-experience model for user centered design in computer games
B Cowley, D Charles, M Black, R Hickey
Adaptive Hypermedia and Adaptive Web-Based Systems: 4th International …, 2006
362006
Learning in balance: using oscillatory EEG biomarkers of attention, motivation and vigilance to interpret game-based learning
B Cowley, N Ravaja
Cogent Education 1 (1), 962236, 2014
292014
En aquests moments el sistema no pot dur a terme l'operació. Torneu-ho a provar més tard.
Articles 1–20