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Prof. Dr. Giovanni Vindigni, D.Th.
Prof. Dr. Giovanni Vindigni, D.Th.
DIPLOMA Hochschule, Private staatlich anerkannte Fachhochschule Nordhessen / University of Applied
Correu electrònic verificat a diploma.de - Pàgina d'inici
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Decoding Cultural Affinity in Video Games: An Examination of Narrative Expression, Visual Aesthetics, and Interactive Design in The Digital Era
G Vindigni
Advances in Social Sciences Research Journal 10 (6), 290-305, 2023
92023
Exploring Digital Therapeutics: Game-Based and eHealth Interventions in Mental Health Care: Potential, Challenges, and Policy Implications
G Vindigni
British Journal of Healthcare and Medical Research 10 (3), 177-204, 2023
92023
Eclectic-Procedural Innovation Management Approach with Regard to Community Management Within the German-Language Gaming Industry
G Vindigni
Transactions on Engineering and Computing Sciences 11 (2), 93-131, 2023
82023
Integrativer Innovationstransfer in der Games- und Kreativwirtschaft
G Vindigni
Amazon Fulfillment, Wroclaw. ISBN: 979-8-4663-3769-3, 2021
7*2021
Organisation and Management of Information Processes in the German Games Industry: The significance of customer review and recommender systems for the innovation process in the …
G Vindigni
ISBN-13 : ‎ 979-8584311339, 2020
72020
Organisation and Management of Information Processes in the German Games Industry: The Significance of Customer Review and Recommender Systems for the Innovation Process in the …
G Vindigni
Dr. mult. Giovanni Vindigni, 2020
72020
Entrepreneurship: The Value-Added of Co-Creation Through Web 3.0
G Vindigni
European Journal of Applied Sciences 11 (3), 21-42, 2023
62023
Internet-Based Lifelong Learning: Implications for Language Teaching and Semiotic Structure Principles in Media Sociology and Religion Sociology
G Vindigni
Archives of Business Research 11 (4), 162–170, 2023
62023
Complexity and Ethos in eSports: A Multidimensional Analysis of Teleological Objectives and Social Motivations
G Vindigni
TWIST 19 (1), 82–97, 2024
52024
Adaptive and Re-adaptive Pedagogies in Higher Education: A Comparative, Longitudinal Study of Their Impact on Professional Competence Development across Diverse Curricula.
G Vindigni
European Journal of Theoretical and Applied Sciences 1 (4), 718-743, 2023
52023
An Interdisciplinary Study on Generative AI: Exploring Its Efficacy in Mental Health Interventions within the Gaming Ecosystem
G Vindigni
British Journal of Healthcare and Medical Research 10 (4), 30-61, 2023
52023
Research ethics: Grundsätze, Leitlinien sowie Kodizes im Umfeld der Sozial-, Benutzer-sowie Organisationsforschung
G Vindigni
Giovanni Vindigni, 2022
42022
Overcoming Barriers to Inclusive and Equitable Education: A Systematic Review Towards Achieving Sustainable Development Goal 4 (SDG 4)
G Vindigni
European Journal of Arts, Humanities and Social Sciences 1 (5), 3–47, 2024
32024
Cyber-physical social media platforms and their market influence
G Vindigni
European Journal of Applied Sciences 11 (2), 735-749, 2023
32023
Integrating Theory and Practice in Creative Disciplines: A Longitudinal Study of (Re-)Adaptive Learning Models and Competence Development Within a Community of Practice
G Vindigni
International Journal of Advanced Research 12 (06), 1395-1407, 2024
22024
Enhancing Human-Computer Interaction in Socially Inclusive Contexts: Flow Heuristics and AI Systems in Compliance with DIN EN ISO 9241 Standards
G Vindigni
European Journal of Contemporary Education and E-Learning 2 (4), 115-139, 2024
22024
Optoakustisches Audiointerfacedesign und psychoakustische Audiovision für PC-und Videogames
G Vindigni
Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN …, 2011
22011
Medienevolution und Transformation der Mediennutzungstypologie–Strategiewahl und crossmediale Modifikation der Ausrichtungsmodelle am Beispiel des deutschen Medien-und …
G Vindigni
Zeitschrift für interdisziplinäre ökonomische Forschung, 40-49, 2015
12015
Grundwissen Game Studies und Ludologie
G Vindigni
UTB-Verlag ISBN: 9783825263881 eISBN: 9783838563886 DOI: 10.36198/9783838563886, 2025
2025
Between Access Rights and Copyright: The European Accessibility Act as a Regulatory Framework for AI-Generated Content
G Vindigni
European Journal of Management, Economics and Business 2 (1), 31–56, 2025
2025
En aquests moments el sistema no pot dur a terme l'operació. Torneu-ho a provar més tard.
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