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A new physics engine with automatic process distribution between cpu-gpu
M Joselli, E Clua, A Montenegro, A Conci, P Pagliosa
Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 149-156, 2008
512008
Automatic dynamic task distribution between cpu and gpu for real-time systems
M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ...
2008 11th IEEE International Conference on Computational Science and …, 2008
512008
A neighborhood grid data structure for massive 3d crowd simulation on gpu
M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijó
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009
462009
Supermassive crowd simulation on GPU based on emergent behavior
EB Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ...
Proceedings of the Seventh Brazilian Symposium on Computer Games and Digital …, 2008
402008
A hybrid GPU rasterized and ray traced rendering pipeline for real time rendering of per pixel effects
TL Sabino, P Andrade, EWG Clua, A Montenegro, P Pagliosa
International Conference on Entertainment Computing, 292-305, 2012
382012
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU
M Joselli, M Zamith, E Clua, A Montenegro, R Leal-Toledo, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 50, 2009
332009
A game loop architecture for the GPU used as a math coprocessor in real-time applications
MPM Zamith, EWG Clua, A Conci, A Montenegro, RCP Leal-Toledo, ...
Computers in Entertainment (CIE) 6 (3), 42, 2008
312008
An architeture with automatic load balancing for real-time simulation and visualization systems
M Joselli, M Zamith, E Clua, R Leal-Toledo, A Montenegro, L Valente, ...
JCIS-Journal of Computational Interdisciplinary Sciences 1 (3), 207-224, 2010
282010
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU
EB Passos, M Joselli, M Zamith, EWG Clua, A Montenegro, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 60, 2009
272009
Smart composition of game objects using dependency injection
EB Passos, JWS Sousa, EWG Clua, A Montenegro, L Murta
Computers in Entertainment (CIE) 7 (4), 53, 2009
262009
Sensor data fusion for full arm tracking using Myo Armband and leap motion
ECP Silva, EWG Clua, AA Montenegro
2015 14th Brazilian Symposium on Computer Games and Digital Entertainment …, 2015
232015
Dynamic game difficulty balancing in real time using evolutionary fuzzy cognitive maps
LJF Pérez, LAR Calla, L Valente, AA Montenegro, EWG Clua
2015 14th Brazilian Symposium on Computer Games and Digital Entertainment …, 2015
232015
Neighborhood grid: A novel data structure for fluids animation with GPU computing
M Joselli, JRS Junior, EW Clua, A Montenegro, M Lage, P Pagliosa
Journal of Parallel and Distributed Computing 75, 20-28, 2015
222015
Gpu octrees and optimized search
D Madeira, A Montenegro, E Clua, T Lewiner
Proceedings of VIII Brazilian Symposium on Games and Digital Entertainment …, 2009
212009
Performance evaluation of optimized implementations of finite difference method for wave propagation problems on GPU architecture
D Brandao, M Zamith, E Clua, A Montenegro, A Bulcão, D Madeira, ...
Computer Architecture and High Performance Computing Workshops (SBAC-PADW …, 2010
192010
A distributed architecture for mobile digital games based on cloud computing
M Zamith, M Joselli, EWG Clua, A Montenegro, RCP Leal-Toledo, ...
2011 Brazilian Symposium on Games and Digital Entertainment, 79-88, 2011
182011
Curve and surface fitting by implicit polynomials: Optimum degree finding and heuristic refinement
R Interian, JM Otero, CC Ribeiro, AA Montenegro
Computers & Graphics 67, 14-23, 2017
172017
A minimalistic approach for fast computation of geodesic distances on triangular meshes
LAR Calla, LJF Perez, AA Montenegro
Computers & Graphics, 2019
162019
Computer Aided Diagnosis for Breast Diseases Based on Infrared Images
ADS Araújo, A Conci, R Resmini, A Montenegro, C Araujo, F Lebon
2017 IEEE/ACS 14th International Conference on Computer Systems and …, 2017
162017
A Mobile Game Controller Adapted to the Gameplay and User’s Behavior Using Machine Learning
L Torok, M Pelegrino, DG Trevisan, E Clua, A Montenegro
International Conference on Entertainment Computing, 3-16, 2015
162015
En aquests moments el sistema no pot dur a terme l'operació. Torneu-ho a provar més tard.
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