Cross-Cultural Analysis of Gamer Identity: A Comparison of the United States and Poland WH Małgorzata Ćwil Simulation & Gaming, 2020 | 55 | 2020 |
Railway vehicle energy efficiency as a key factor in creating sustainable transportation systems M Ćwil, W Bartnik, S Jarzębowski Energies 14 (16), 5211, 2021 | 28 | 2021 |
Continuous feedback as a key component of employee motivation improvement-a railway case study based on the placebo effect W Bartnik, M Ćwil | 13 | 2017 |
Analysis of matchmaking optimization systems potential in mobile eSports M Wardaszko, M Ćwil, P Chojecki, K Dąbrowski | 11 | 2019 |
Teacher’s Attitudes towards Electronic Examination—a Qualitative Perspective M Ćwil International Journal of Learning and Teaching 5 (1), 77-82, 2019 | 10 | 2019 |
Supporting energy efficient train operation by using gamification to motivate train drivers M Ćwil, W Bartnik Intersections in Simulation and Gaming: 21st Annual Simulation Technology …, 2018 | 8 | 2018 |
Physically extended virtual reality (PEVR) as a new concept in railway driver training M Ćwil, W Bartnik Virtual, Augmented and Mixed Reality. Applications and Case Studies: 11th …, 2019 | 7 | 2019 |
Leaderboards–a motivational tool in the process of business education M Ćwil Serious Games: Joint International Conference, JCSG 2020, Stoke-on-Trent, UK …, 2020 | 6 | 2020 |
Empirical studies on the role of matchmaking in mobile esports player engagement M Ćwil, M Wardaszko, K Dąbrowski, P Chojecki Neo-simulation and gaming toward active learning, 269-280, 2019 | 5 | 2019 |
Cicero VR-public speaking training tool and an attempt to create positive social VR experience M Jakubowski, M Wardaszko, A Winniczuk, B Podgórski, M Ćwil Virtual, Augmented and Mixed Reality. Applications and Case Studies: 11th …, 2019 | 4 | 2019 |
Simulation Games as a Framework to Conduct Scientific Experiments–The Example of Prospect Theory Research M Ćwil Simulation Gaming Through Times and Disciplines, 235-246, 2021 | 2 | 2021 |
Building a Serious VR Game for Soft-Skill Learning–Lessons Learned M Wardaszko, M Jakubowski, A Winniczuk, B Podgórski, M Ćwil Developments in Business Simulation and Experiential Learning 46, 179-185, 2019 | 1 | 2019 |
Measuring attitudes towards VR technology simulation training of train drivers MK Ćwil, W Bartnik Logistics and Transport 44, 2019 | 1 | 2019 |
Koncepcja zastosowania symulatora opartego o technologię wirtualnej rzeczywistości do szkolenia maszynistów w zakresie efektywnego energetycznie prowadzenia pociągu W Bartnik, M Ćwil Innowacje w polskiej nauce w obszarze matematyki i informatyki 95, 2016 | 1 | 2016 |
Awareness Over Knowledge: An Exploratory Study on a Refugee Crisis Game W Szatkowska, M Ćwil, M Wardaszko Simulation & Gaming, 10468781241311627, 2025 | | 2025 |
of Prospect Theory Research M Ćwil Simulation Gaming Through Times and Disciplines: 50th International …, 2021 | | 2021 |
Building a serious VR game for soft-skill learning–lessons learned M JAKUBOWSKI, M WARDASZKO, M ĆWIL, A WINNICZUK, ... DEVELOPMENTS IN BUSINESS SIMULATIONS AND EXPERIENTIAL LEARNING 46, 2019 | | 2019 |
ROLA INNOWACJI SPOŁECZNYCH W MIEJSCU PRACY–WNIOSKI Z BADAŃ M Ćwil, B Rok, M Strumińska-Kutra | | |