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Brent Burley
Brent Burley
Walt Disney Animation Studios
E-mailová adresa ověřena na: disneyanimation.com
Název
Citace
Citace
Rok
Physically-based shading at disney
B Burley, WDA Studios
Acm Siggraph 2012, 1-7, 2012
5142012
Ptex: Per‐face texture mapping for production rendering
B Burley, D Lacewell
Computer Graphics Forum 27 (4), 1155-1164, 2008
1252008
The design and evolution of disney’s hyperion renderer
B Burley, D Adler, MJY Chiang, H Driskill, R Habel, P Kelly, P Kutz, YK Li, ...
ACM Transactions on Graphics (TOG) 37 (3), 1-22, 2018
972018
Practical physically-based shading in film and game production
S McAuley, S Hill, N Hoffman, Y Gotanda, B Smits, B Burley, A Martinez
ACM SIGGRApH 2012 courses, 1-7, 2012
942012
Sorted deferred shading for production path tracing
C Eisenacher, G Nichols, A Selle, B Burley
Computer Graphics Forum 32 (4), 125-132, 2013
932013
A practical and controllable hair and fur model for production path tracing
MJY Chiang, B Bitterli, C Tappan, B Burley
ACM SIGGRAPH 2015 Talks, 1-1, 2015
662015
Directable lighting method and apparatus
B Burley, C Tappan, D Teece
US Patent 8,217,940, 2012
452012
Three-dimensional location-based texture transfers
B Burley, C Tappan, D Teece
US Patent 8,040,355, 2011
452011
Extending the Disney BRDF to a BSDF with integrated subsurface scattering
B Burley
SIGGRAPH Course: Physically Based Shading in Theory and Practice. ACM, New …, 2015
372015
Methods and apparatus for multiple texture map storage and filtering
BD Burley, JD Lacewell
US Patent 8,098,258, 2012
362012
Raytracing prefiltered occlusion for aggregate geometry
D Lacewell, B Burley, S Boulos, P Shirley
2008 IEEE Symposium on Interactive Ray Tracing, 19-26, 2008
292008
Denoising deep monte carlo renderings
D Vicini, D Adler, J Novák, F Rousselle, B Burley
Computer Graphics Forum 38 (1), 316-327, 2019
232019
Methods and apparatus for multiple texture map storage and filtering including irregular texture maps
BD Burley, C Eisenacher
US Patent 9,013,499, 2015
212015
Practical hash-based Owen scrambling
B Burley
Journal of Computer Graphics Techniques (JCGT) 10 (4), 29, 2020
182020
Practical and controllable subsurface scattering for production path tracing
MJY Chiang, P Kutz, B Burley
ACM SIGGRAPH 2016 Talks, 1-2, 2016
182016
Extending Disney’s physically based BRDF with integrated subsurface scattering
B Burley
SIGGRAPH’15 Courses, 2015
172015
Physically-based shading at disney, part of practical physically based shading in film and game production
B Burley, WDA Studios
Proceedings of ACM SIGGRAPH Courses 3, 5, 2012
172012
Exact evaluation of Catmull-Clark subdivision surfaces near B-spline boundaries
D Lacewell, B Burley
Journal of Graphics Tools 12 (3), 7-15, 2007
172007
Per-face texture mapping for real-time rendering
J McDonald Jr, B Burley
ACM SIGGRAPH 2011 Studio Talks, 1-1, 2011
142011
On histogram-preserving blending for randomized texture tiling
B Burley, WDA Studios
Journal of Computer Graphics Techniques 8 (4), 31-53, 2019
122019
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Články 1–20