Technology-enhanced Embodied Learning M Ioannou, A Ioannou Educational Technology & Society 23 (3), 81-94, 2020 | 79 | 2020 |
Investigating immersion and learning in a low-embodied versus high-embodied digital educational game: Lessons learned from an implementation in an authentic school classroom Y Georgiou, A Ioannou, M Ioannou Multimodal Technologies and Interaction 3 (4), 68, 2019 | 30 | 2019 |
On the understanding of students’ learning and perceptions of technology integration in low-and high-embodied group learning M Ioannou, Y Georgiou, A Ioannou, M Johnson 13th International Conference on Computer Supported Collaborative Learning …, 2019 | 28 | 2019 |
Designing and orchestrating the classroom experience for technology-enhanced embodied learning M Ioannou, A Ioannou, Y Georgiou, S Retalis Proceedings International Conference of the Learning Sciences (ICLS 2020) 3, 2020 | 15 | 2020 |
Investigating children’s immersion in a high-embodied versus low-embodied digital learning game in an authentic educational setting Y Georgiou, A Ioannou, M Ioannou Immersive Learning Research Network: 5th International Conference, iLRN 2019 …, 2019 | 9 | 2019 |
Orchestrating the technology-enhanced embodied learning classroom via learning stations rotation: A case study M Ioannou, A Ioannou, Y Georgiou, M Boloudakis Workshop on Hybrid Learning Spaces-Data, Design, Didactics, 2020 | 4 | 2020 |
Designing the classroom experience for embodied learning. S Ioannou, M, Ioannou, A., Georgiou, Y. & Retalis Paper presented at the Hybrid Learning Spaces – Design, Data, Didactics (HLS …, 2019 | | 2019 |
Playing with fractions on an Interactive floor application: An exploratory case study in the math classroom M Ioannou, A Ioannou International Society of the Learning Sciences, Inc.[ISLS]., 2018 | | 2018 |
Η έρευνα δράσης ως μεθοδολογία σχεδιασμού και ανάπτυξης εκπαιδευτικής ιστοσελίδας Μ Ιωάννου Τμήμα Πολυμέσων και Γραφικών Τεχνών, Σχολή Καλών και Εφαρμοσμένων Τεχνών …, 2013 | | 2013 |