An empirical study of players’ emotions in VR racing games based on a dataset of physiological data M Granato, D Gadia, D Maggiorini, LA Ripamonti Multimedia tools and applications 79 (45), 33657-33686, 2020 | 50 | 2020 |
Creating student interaction profiles for adaptive collaboration gamification design A Knutas, J Ikonen, D Maggiorini, L Ripamonti, J Porras International Journal of Human Capital and Information Technology …, 2016 | 39 | 2016 |
Opportunistic mobile games using public transportation systems: a deployability study D Maggiorini, C Quadri, LA Ripamonti Multimedia Systems 20, 545-562, 2014 | 28 | 2014 |
SMASH: A distributed game engine architecture D Maggiorini, LA Ripamonti, E Zanon, A Bujari, CE Palazzi 2016 IEEE Symposium on Computers and Communication (ISCC), 196-201, 2016 | 27 | 2016 |
Creating software engineering student interaction profiles for discovering gamification approaches to improve collaboration A Knutas, J Ikonen, D Maggiorini, L Ripamonti, J Porras Proceedings of the 15th international conference on computer systems and …, 2014 | 27 | 2014 |
Procedural content generation for platformers: designing and testing FUN PLEdGE LA Ripamonti, M Mannalà, D Gadia, D Maggiorini Multimedia Tools and Applications 76, 5001-5050, 2017 | 26 | 2017 |
Community networks and access for all in the era of the free Internet G Casapulla, F De Cindio, L Ripamonti Community Informatics: Shaping computer-mediated social relations. London …, 2001 | 24* | 2001 |
Nature and roles for community networks in the information society F De Cindio, LA Ripamonti AI & society 25, 265-278, 2010 | 22 | 2010 |
Enriching community networks by supporting deliberation F De Cindio, A De Marco, LA Ripamonti Communities and Technologies 2007: Proceedings of the Third Communities and …, 2007 | 22 | 2007 |
Cloud computing to support the evolution of massive multiplayer online games D Maggiorini, LA Ripamonti ENTERprise Information Systems: International Conference, CENTERIS 2011 …, 2011 | 21 | 2011 |
Learning in virtual worlds: A new path for supporting cognitive impaired children LA Ripamonti, D Maggiorini Foundations of Augmented Cognition. Directing the Future of Adaptive Systems …, 2011 | 19 | 2011 |
Revamping cloud gaming with distributed engines L De Giovanni, D Gadia, P Giaccone, D Maggiorini, CE Palazzi, ... IEEE Internet Computing 26 (6), 88-95, 2022 | 17 | 2022 |
Feature extraction and selection for real-time emotion recognition in video games players M Granato, D Gadia, D Maggiorini, LA Ripamonti 2018 14th International Conference on Signal-Image Technology & Internet …, 2018 | 17 | 2018 |
Community Networks as lead users in online public services design. F De Cindio, LA Ripamonti, C Peraboni The Journal of Community Informatics 3 (1), 2007 | 17 | 2007 |
Software and hardware setup for emotion recognition during video game fruition M Granato, D Gadia, D Maggiorini, LA Ripamonti Proceedings of the 4th EAI International Conference on Smart Objects and …, 2018 | 15 | 2018 |
Loot Distribution in Massive Online Games: Foreseeing impacts on the players base D Maggiorini, A Nigro, LA Ripamonti, M Trubian 2012 21st International Conference on Computer Communications and Networks …, 2012 | 15 | 2012 |
Supporting seniors rehabilitation through videogame technology: A distributed approach D Maggiorini, LA Ripamonti, E Zanon 2012 Second International Workshop on Games and Software Engineering …, 2012 | 15 | 2012 |
Videogames and elders: a new path in LCT? N D’Aquaro, D Maggiorini, G Mancuso, LA Ripamonti Digital Human Modeling: Third International Conference, ICDHM 2011, Held as …, 2011 | 15 | 2011 |
Online communities sustainability: some economic issues LA Ripamonti, F De Cindio, M Benassi The Journal of Community Informatics 1 (2), 2005 | 15 | 2005 |
Design of a recommender system for video games based on in-game player profiling and activities L De Simone, D Gadia, D Maggiorini, LA Ripamonti Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 1-8, 2021 | 14 | 2021 |