Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving J Pfau, JD Smeddinck, R Malaka Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017 | 74 | 2017 |
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling J Pfau, A Liapis, G Volkmar, GN Yannakakis, R Malaka 2020 IEEE Conference on Games (CoG), 431-438, 2020 | 70 | 2020 |
Towards Deep Player Behavior Models in MMORPGs J Pfau, JD Smeddinck, R Malaka Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 48 | 2018 |
Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment J Pfau, JD Smeddinck, R Malaka Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 43 | 2020 |
Dungeons & Replicants II: Automated Game Balancing across Multiple Difficulty Dimensions via Deep Player Behavior Modeling J Pfau, A Liapis, GN Yannakakis, R Malaka IEEE Transactions on Games, 2022 | 26 | 2022 |
The Case for Usable AI: What Industry Professionals Make of Academic AI in Video Games J Pfau, JD Smeddinck, R Malaka Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 25 | 2020 |
“I didn’t catch that, but I’ll try my best”: Anticipatory error handling in a voice controlled game N Zargham, J Pfau, T Schnackenberg, R Malaka Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022 | 19 | 2022 |
Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models J Pfau, JD Smeddinck, I Bikas, R Malaka Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 19 | 2020 |
Player-Driven Game Analytics: The Case of Guild Wars 2 J Pfau, M Seif El-Nasr Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 18 | 2023 |
Mining Player Behavior Patterns from Domain-based Spatial Abstraction in Games SS Maram, J Pfau, J Villareale, Z Teng, J Zhu, MS El-Nasr 2023 IEEE Conference on Games (CoG), 1-8, 2023 | 15 | 2023 |
Player segmentation with inspect: Revealing systematic behavior differences within mmorpg and educational game case studies Z Teng, J Pfau, SS Maram, M Seif El-Nasr Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | 15 | 2022 |
Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment J Pfau, JD Smeddinck, R Malaka Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019 | 14 | 2019 |
Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games using the Example of League of Legends I Bikas, J Pfau, B Dänekas, R Malaka International Conference on Entertainment Computing, 125-139, 2022 | 12 | 2022 |
Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation G Volkmar, J Pfau, R Teise, R Malaka Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 11 | 2019 |
A Data-driven Design of AR Alternate Reality Games to Measure Resilience R Habibi, SS Maram, J Pfau, J Wei, SK Sisodiya, A Kashani, ... International Conference on Human-Computer Interaction, 586-604, 2022 | 8 | 2022 |
Good vs. evil: Investigating the effect of game premise in a smart home security educational game M Bahrini, N Zargham, J Pfau, S Lemke, K Sohr, R Malaka Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 8 | 2020 |
Give MEANinGS to Robots with Kitchen Clash: A VR Human Computation Serious Game for World Knowledge Accumulation J Pfau, R Porzel, M Pomarlan, VS Cangalovic, S Grudpan, S Höffner, ... Entertainment Computing and Serious Games: First IFIP TC 14 Joint …, 2019 | 7 | 2019 |
Grinding to a halt: The effects of long play sessions on player performance in video games I Bikas, J Pfau, T Muender, D Alexandrovsky, R Malaka Companion Proceedings of the Annual Symposium on Computer-Human Interaction …, 2023 | 6 | 2023 |
Empathetic AI for Empowering Resilience in Games R Habibi, J Pfau, J Holmes, MS El-Nasr arXiv preprint arXiv:2302.09070, 2023 | 6 | 2023 |
Damage optimization in video games: A player-driven co-creative approach J Pfau, M Charan, E Kleinman, M Seif El-Nasr Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems …, 2024 | 5 | 2024 |