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Costas Boletsis
Costas Boletsis
Research scientist @ SINTEF
Verificeret mail på sintef.no - Startside
Titel
Citeret af
Citeret af
År
The new era of virtual reality locomotion: A systematic literature review of techniques and a proposed typology
C Boletsis
Multimodal Technologies and Interaction 1 (4), 24, 2017
3962017
Tourists responses to mobile augmented reality travel guides: The role of emotions on adoption behavior
P Kourouthanassis, C Boletsis, C Bardaki, D Chasanidou
Pervasive and Mobile Computing, 2014
3922014
VR locomotion in the new era of virtual reality: an empirical comparison of prevalent techniques
C Boletsis, JE Cedergren
Advances in Human‐Computer Interaction 2019 (1), 7420781, 2019
2422019
Dementia games: A literature review of dementia-related serious games
S McCallum, C Boletsis
Serious Games Development and Applications: 4th International Conference …, 2013
2062013
Demystifying the design of mobile augmented reality applications
PE Kourouthanassis, C Boletsis, G Lekakos
Multimedia Tools and Applications 74 (3), 1045-1066, 2013
1822013
The table mystery: An augmented reality collaborative game for chemistry education
C Boletsis, S McCallum
International conference on serious games development and applications, 86-95, 2013
912013
The use of smartwatches for health monitoring in home-based dementia care
C Boletsis, S McCallum, BF Landmark
Human Aspects of IT for the Aged Population. Design for Everyday Life: First …, 2015
792015
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing
C Boletsis, S McCallum
International Journal of Serious Games 3 (1), 3-18, 2016
722016
A taxonomy of serious games for dementia
S McCallum, C Boletsis
Games for Health: Proceedings of the 3rd european conference on gaming and …, 2013
632013
Smart tourism in cities: Exploring urban destinations with audio augmented reality
C Boletsis, D Chasanidou
Proceedings of the 11th PErvasive Technologies Related to Assistive …, 2018
612018
Controller-based text-input techniques for virtual reality: An empirical comparison
C Boletsis, S Kongsvik
IJVR, 2019
582019
Smartkuber: A Serious Game for Cognitive Health Screening of Elderly Players
C Boletsis, S McCallum
Games for health journal 5 (4), 241-251, 2016
582016
Text input in virtual reality: A preliminary evaluation of the drum-like vr keyboard
C Boletsis, S Kongsvik
Technologies 7 (2), 31, 2019
522019
The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology. Multimodal Technologies and Interaction 1, 4 (2017)
C Boletsis
452017
A typology of virtual reality locomotion techniques
C Boletsis, D Chasanidou
Multimodal Technologies and Interaction 6 (9), 72, 2022
382022
Cybersecurity for SMEs: Introducing the human element into socio-technical cybersecurity risk assessment
C Boletsis, R Halvorsrud, JB Pickering, S Phillips, M Surridge
372021
Augmented reality cube game for cognitive training: an interaction study
C Boletsis, S Mccallum
pHealth 2014, 81-87, 2014
332014
Virtual Bodystorming: Utilizing Virtual Reality for Prototyping in Service Design
C Boletsis, A Karahasanovic, A Fjuk
Lecture Notes in Computer Science 10324, 279-288, 2017
282017
Immersive Technologies in Retail: Practices of Augmented and Virtual Reality
C Boletsis, A Karahasanovic
4th International Conference on Computer-Human Interaction Research and …, 2020
262020
Augmented Reality & Gesture-based Architecture in Games for the Elderly.
S McCallum, C Boletsis
Studies in health technology and informatics 189, 139-144, 2013
262013
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