Design and evaluation of a hand gesture recognition approach for real-time interactions VA Shanthakumar, C Peng, J Hansberger, L Cao, S Meacham, V Blakely Multimedia Tools and Applications 79 (25), 17707-17730, 2020 | 80 | 2020 |
Dispelling the gorilla arm syndrome: the viability of prolonged gesture interactions JT Hansberger, C Peng, SL Mathis, V Areyur Shanthakumar, ... Virtual, Augmented and Mixed Reality: 9th International Conference, VAMR …, 2017 | 78 | 2017 |
Ellic’s exercise class: promoting physical activities during exergaming with immersive virtual reality L Cao, C Peng, Y Dong Virtual reality 25, 597-612, 2021 | 42 | 2021 |
A GPU‐based approach for massive model rendering with frame‐to‐frame coherence C Peng, Y Cao Computer Graphics Forum 31 (2pt2), 393-402, 2012 | 41 | 2012 |
Gamification of Apollo lunar exploration missions for learning engagement C Peng, L Cao, S Timalsena Entertainment Computing 19, 53-64, 2017 | 33 | 2017 |
A survey of immersive technologies and applications for industrial product development R Liu, C Peng, Y Zhang, H Husarek, Q Yu Computers & Graphics 100, 137-151, 2021 | 32 | 2021 |
Real-time gesture recognition using 3D sensory data and a light convolutional neural network N Diliberti, C Peng, C Kaufman, Y Dong, JT Hansberger Proceedings of the 27th ACM International Conference on Multimedia, 401-410, 2019 | 26 | 2019 |
Introductory game development course: A mix of programming and art C Peng 2015 International Conference on Computational Science and Computational …, 2015 | 23 | 2015 |
Hand gesture controls for image categorization in immersive virtual environments C Peng, JT Hansberger, L Cao, VA Shanthakumar 2017 IEEE Virtual Reality (VR), 331-332, 2017 | 22 | 2017 |
A multimodal interface for virtual information environments JT Hansberger, C Peng, V Blakely, S Meacham, L Cao, N Diliberti Virtual, Augmented and Mixed Reality. Multimodal Interaction: 11th …, 2019 | 21 | 2019 |
Usability and engagement study for a serious virtual reality game of lunar exploration missions L Cao, C Peng, JT Hansberger Informatics 6 (4), 44, 2019 | 20 | 2019 |
Fast mapping and morphing for genus-zero meshes with cross spherical parameterization C Peng, S Timalsena Computers & Graphics 59, 107-118, 2016 | 19 | 2016 |
A real-time system for crowd rendering: parallel lod and texture-preserving approach on gpu C Peng, SI Park, Y Cao, J Tian Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK …, 2011 | 17 | 2011 |
Real-time multimodal interaction in virtual reality-a case study with a large virtual interface L Cao, H Zhang, C Peng, JT Hansberger Multimedia Tools and Applications 82 (16), 25427-25448, 2023 | 12 | 2023 |
A GPU-accelerated approach for feature tracking in time-varying imagery datasets C Peng, S Sahani, J Rushing IEEE Transactions on Visualization and Computer Graphics 23 (10), 2262-2274, 2016 | 11 | 2016 |
Multi-GPU multi-display rendering of extremely large 3D environments Y Dong, C Peng The Visual Computer 39 (12), 6473-6489, 2023 | 10 | 2023 |
Older adults’ concurrent and retrospective think-aloud verbalizations for identifying user experience problems of VR games M Fan, V Tibdewal, Q Zhao, L Cao, C Peng, R Shu, Y Shan Interacting with Computers 34 (4), 99-115, 2022 | 10 | 2022 |
A case study of user experience on hand-gesture video games C Peng, J Hansberger, VA Shanthakumar, S Meacham, V Blakley, L Cao 2018 IEEE Games, Entertainment, Media Conference (GEM), 453-457, 2018 | 9 | 2018 |
A large curved display system in virtual reality for immersive data interaction L Cao, C Peng, JT Hansberger 2019 IEEE Games, Entertainment, Media Conference (GEM), 1-4, 2019 | 8 | 2019 |
Screen Partitioning Load Balancing for Parallel Rendering on a Multi-GPU Multi-Display Workstation. Y Dong, C Peng EGPGV@ EuroVis, 69-78, 2019 | 8 | 2019 |