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Ayoung Suh
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The state of immersive technology research: A literature analysis
A Suh, J Prophet
Computers in Human behavior 86, 77-90, 2018
8722018
Understanding teleworkers’ technostress and its influence on job satisfaction
A Suh, J Lee
Internet research 27 (1), 140-159, 2017
4732017
Gamification in the workplace: The central role of the aesthetic experience
A Suh, CMK Cheung, M Ahuja, C Wagner
Journal of Management Information Systems 34 (1), 268-305, 2017
3952017
Factors influencing information credibility on social media platforms: Evidence from Facebook pages
R Li, A Suh
Procedia computer science 72, 314-328, 2015
3672015
How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach
A Suh, C Wagner
Journal of Knowledge Management 21 (2), 416-431, 2017
3552017
Empathy or perceived credibility? An empirical study on individual donation behavior in charitable crowdfunding
L Liu, A Suh, C Wagner
Internet Research, 623-651, 2018
2952018
Enhancing user engagement through gamification
A Suh, C Wagner, L Liu
Journal of Computer Information Systems 58 (3), 204-213, 2018
2792018
How do virtual community members develop psychological ownership and what are the effects of psychological ownership in virtual communities?
J Lee, A Suh
Computers in Human Behavior 45, 382-391, 2015
2052015
Self-branding on social media: An analysis of style bloggers on Instagram
R Liu, A Suh
Procedia computer science 124, 12-20, 2017
1732017
The influence of virtuality on social networks within and across work groups: A multilevel approach
A Suh, K Shin, M Ahuja, MS Kim
Journal of Management Information Systems 28 (1), 351-386, 2011
1482011
The effects of game dynamics on user engagement in gamified systems
A Suh, C Wagner, L Liu
2015 48th Hawaii international conference on system sciences, 672-681, 2015
1232015
Exploring the effects of online social ties on knowledge sharing: A comparative analysis of collocated vs dispersed teams
A Suh, KS Shin
Journal of Information Science 36 (4), 443-463, 2010
962010
Machinelike or Humanlike? A Literature Review of Anthropomorphism in AI-Enabled Technology
M Li, A Suh
Proceedings of the 54th Hawaii International Conference on System Sciences, 4053, 2021
852021
Watching online videos interactively: the impact of media capabilities in Chinese Danmaku video sites
L Liu, A Suh, C Wagner
Chinese Journal of Communication 9 (3), 283-303, 2016
812016
Donation Behavior in Online Micro Charities: An Investigation of Charitable Crowdfunding Projects
L Liu, A Suh, C Wagner
System Sciences (HICSS), 2017 50th Hawaii International Conference on, 843-852, 2017
762017
Anthropomorphism in AI-enabled technology: A literature review
M Li, A Suh
Electronic Markets 32, 2245-2275, 2022
692022
The influence of self-discrepancy between the virtual and real selves in virtual communities
A Suh
Computers in Human Behavior 29 (1), 246-256, 2013
652013
Sustainability of a virtual community: Integrating individual and structural dynamics
GW Bock, MK Ahuja, A Suh, LX Yap
Journal of the Association for Information Systems 16 (6), 418-447, 2015
602015
The effects of 360-degree VR videos on audience engagement: evidence from the New York Times
G Wang, W Gu, A Suh
HCI in Business, Government, and Organizations: 5th International Conference …, 2018
582018
Disorder or Driver?: The Effects of Nomophobia on Work-Related Outcomes in Organizations
G Wang, A Suh
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
562018
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Artikler 1–20