The state of immersive technology research: A literature analysis A Suh, J Prophet Computers in Human behavior 86, 77-90, 2018 | 872 | 2018 |
Understanding teleworkers’ technostress and its influence on job satisfaction A Suh, J Lee Internet research 27 (1), 140-159, 2017 | 473 | 2017 |
Gamification in the workplace: The central role of the aesthetic experience A Suh, CMK Cheung, M Ahuja, C Wagner Journal of Management Information Systems 34 (1), 268-305, 2017 | 395 | 2017 |
Factors influencing information credibility on social media platforms: Evidence from Facebook pages R Li, A Suh Procedia computer science 72, 314-328, 2015 | 367 | 2015 |
How gamification of an enterprise collaboration system increases knowledge contribution: an affordance approach A Suh, C Wagner Journal of Knowledge Management 21 (2), 416-431, 2017 | 355 | 2017 |
Empathy or perceived credibility? An empirical study on individual donation behavior in charitable crowdfunding L Liu, A Suh, C Wagner Internet Research, 623-651, 2018 | 295 | 2018 |
Enhancing user engagement through gamification A Suh, C Wagner, L Liu Journal of Computer Information Systems 58 (3), 204-213, 2018 | 279 | 2018 |
How do virtual community members develop psychological ownership and what are the effects of psychological ownership in virtual communities? J Lee, A Suh Computers in Human Behavior 45, 382-391, 2015 | 205 | 2015 |
Self-branding on social media: An analysis of style bloggers on Instagram R Liu, A Suh Procedia computer science 124, 12-20, 2017 | 173 | 2017 |
The influence of virtuality on social networks within and across work groups: A multilevel approach A Suh, K Shin, M Ahuja, MS Kim Journal of Management Information Systems 28 (1), 351-386, 2011 | 148 | 2011 |
The effects of game dynamics on user engagement in gamified systems A Suh, C Wagner, L Liu 2015 48th Hawaii international conference on system sciences, 672-681, 2015 | 123 | 2015 |
Exploring the effects of online social ties on knowledge sharing: A comparative analysis of collocated vs dispersed teams A Suh, KS Shin Journal of Information Science 36 (4), 443-463, 2010 | 96 | 2010 |
Machinelike or Humanlike? A Literature Review of Anthropomorphism in AI-Enabled Technology M Li, A Suh Proceedings of the 54th Hawaii International Conference on System Sciences, 4053, 2021 | 85 | 2021 |
Watching online videos interactively: the impact of media capabilities in Chinese Danmaku video sites L Liu, A Suh, C Wagner Chinese Journal of Communication 9 (3), 283-303, 2016 | 81 | 2016 |
Donation Behavior in Online Micro Charities: An Investigation of Charitable Crowdfunding Projects L Liu, A Suh, C Wagner System Sciences (HICSS), 2017 50th Hawaii International Conference on, 843-852, 2017 | 76 | 2017 |
Anthropomorphism in AI-enabled technology: A literature review M Li, A Suh Electronic Markets 32, 2245-2275, 2022 | 69 | 2022 |
The influence of self-discrepancy between the virtual and real selves in virtual communities A Suh Computers in Human Behavior 29 (1), 246-256, 2013 | 65 | 2013 |
Sustainability of a virtual community: Integrating individual and structural dynamics GW Bock, MK Ahuja, A Suh, LX Yap Journal of the Association for Information Systems 16 (6), 418-447, 2015 | 60 | 2015 |
The effects of 360-degree VR videos on audience engagement: evidence from the New York Times G Wang, W Gu, A Suh HCI in Business, Government, and Organizations: 5th International Conference …, 2018 | 58 | 2018 |
Disorder or Driver?: The Effects of Nomophobia on Work-Related Outcomes in Organizations G Wang, A Suh Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 56 | 2018 |