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Georg Volkmar
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Dungeons & replicants: automated game balancing via deep player behavior modeling
J Pfau, A Liapis, G Volkmar, GN Yannakakis, R Malaka
2020 IEEE Conference on Games (CoG), 431-438, 2020
702020
Memorial quest-a location-based serious game for cultural heritage preservation
G Volkmar, N Wenig, R Malaka
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
222018
What could go wrong? raising mobile privacy and security awareness through a decision-making game
N Zargham, M Bahrini, G Volkmar, D Wenig, K Sohr, R Malaka
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
192019
Make my phone secure! Using gamification for mobile security settings
M Bahrini, G Volkmar, J Schmutte, N Wenig, K Sohr, R Malaka
Proceedings of Mensch und Computer 2019, 299-308, 2019
172019
Playful user-generated treatment: A novel game design approach for VR exposure therapy
D Alexandrovsky, G Volkmar, M Spliethöver, S Finke, M Herrlich, T Döring, ...
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 32-45, 2020
132020
Smells like team spirit: Investigating the player experience with multiple interlocutors in a VR game
N Zargham, M Bonfert, G Volkmar, R Porzel, R Malaka
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
132020
Analysis of previsualization tasks for animation, film and theater
T Muender, G Volkmar, D Wenig, R Malaka
Extended abstracts of the 2019 CHI conference on human factors in computing …, 2019
112019
Player Types and Achievements--Using Adaptive Game Design to Foster Intrinsic Motivation
G Volkmar, J Pfau, R Teise, R Malaka
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
102019
Procedural content generation in competitive multiplayer platform games
G Volkmar, N Mählmann, R Malaka
Entertainment Computing and Serious Games: First IFIP TC 14 Joint …, 2019
92019
Effects of pcg on creativity in playful city-building environments in vr
G Volkmar, D Alexandrovsky, AE Eilks, D Queck, M Herrlich, R Malaka
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-20, 2022
62022
SpiderClip: towards an open source system for wearable device simulation in virtual reality
D Queck, I Albert, N Burkard, P Zimmer, G Volkmar, B Dänekas, R Malaka, ...
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-7, 2022
62022
Evaluation of natural user interfaces in the creative industries
G Volkmar, T Muender, D Wenig, R Malaka
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
62020
Using Natural User Interfaces for Previsualization.
R Malaka, T Döring, T Fröhlich, T Muender, G Volkmar, D Wenig, ...
EAI endorsed transactions on creative technologies 8 (26), 2021
42021
Playful user-generated treatment: Expert perspectives on opportunities and design challenges
G Volkmar, D Alexandrovsky, JD Smeddinck, M Herrlich, R Malaka
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
32020
Do You Think This is a Game?
J Pfau, JD Smeddinck, G Volkmar, N Wenig, R Malaka
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
32018
Empowering novices through playful self-expression-the role of creativity and video games in the context of virtual reality exposure therapy
G Volkmar
Universität Bremen, 2024
2024
Physiological Data Placement Recommendations for VR Sport Applications
D Queck, I Albert, G Volkmar, R Malaka, M Herrlich
International Conference on Human-Computer Interaction, 72-85, 2023
2023
(Non-) Physiological Data for Wearables in VR Sport Applications and Exergames
D Queck, I Albert, M Turner, G Volkmar, R Malaka, M Herrlich
2023 IEEE 11th International Conference on Healthcare Informatics (ICHI …, 2023
2023
Insights from two Studies on AI-based Learning in Strength Training.
B Dänekas, T Döring, T Schnack, G Volkmar, R Porzel, R Malaka
NTSPORT@ MobileHCI, 2022
2022
Smells Like Team Spirit
N Zargham, M Bonfert, G Volkmar, R Porzel, R Malaka
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
2020
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