The 2010 Mario AI championship: Level generation track N Shaker, J Togelius, G Yannakakis, B Weber, T Shimizu, T Hashiyama, ... Computational Intelligence and AI in Games, IEEE Transactions on 3 (4), 332 …, 2011 | 183 | 2011 |
Procedural level generation using occupancy-regulated extension P Mawhorter, M Mateas Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010 | 84 | 2010 |
Towards a Theory of Choice Poetics P Mawhorter, M Mateas, N Wardrip-Fruin, A Jhala Foundations of Digital Games, 2014 | 83 | 2014 |
Reactive planning idioms for multi-scale game AI BG Weber, P Mawhorter, M Mateas, A Jhala Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010 | 75 | 2010 |
Exploring the relationship between game content and culture-based toxicity: a case study of league of legends and MENA players S Sengün, J Salminen, P Mawhorter, S Jung, B Jansen Proceedings of the 30th ACM conference on hypertext and social media, 87-95, 2019 | 34 | 2019 |
Choice poetics by example P Mawhorter, C Zegura, A Gray, A Jhala, M Mateas, N Wardrip-Fruin Arts 7 (3), 47, 2018 | 27 | 2018 |
Skald: Minstrel Reconstructed B Tearse, P Mawhorter, N Wardrip-Fruin, M Mateas IEEE Transactions on Computational Intelligence and Narrative Intelligence …, 2014 | 23 | 2014 |
Artificial intelligence as a tool for understanding narrative choices PA Mawhorter University of California, Santa Cruz, 2016 | 21 | 2016 |
Analyzing hate speech toward players from the MENA in League of Legends S Sengün, J Salminen, S Jung, P Mawhorter, BJ Jansen Extended abstracts of the 2019 CHI conference on human factors in computing …, 2019 | 19 | 2019 |
Experimental results from a rational reconstruction of MINSTREL B Tearse, P Mawhorter, M Mateas, N Wardrip-Fruin Proceedings of the 2nd international conference on computational creativity …, 2011 | 17 | 2011 |
Generating relaxed, obvious, and dilemma choices with dunyazad P Mawhorter, M Mateas, N Wardrip-Fruin Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 16 | 2015 |
Intentionally Generating Choices in Interactive Narratives. M Mateas, PA Mawhorter, N Wardrip-Fruin ICCC, 292-299, 2015 | 13 | 2015 |
others. 2011. The 2010 Mario AI championship: Level generation track N Shaker, J Togelius, GN Yannakakis, B Weber, T Shimizu, T Hashiyama, ... IEEE Transactions on Computational Intelligence and AI in Games 3 (4), 332-347, 2011 | 11 | 2011 |
Contours of virtual enfreakment in fighting game characters S Şengün, P Mawhorter, J Bowie-Wilson, Y Audeh, H Kwak, DF Harrell Technological Forecasting and Social Change 180, 121707, 2022 | 9 | 2022 |
Lessons learned from a rational reconstruction of Minstrel B Tearse, P Mawhorter, M Mateas, N Wardrip-Fruin Proceedings of the AAAI Conference on Artificial Intelligence 26 (1), 249-255, 2012 | 8 | 2012 |
Efficiency, realism, and representation in generated content: a case study using family tree generation P Mawhorter Proceedings of the 12th International Conference on the Foundations of …, 2017 | 6 | 2017 |
TWITTER SENTIMENT ANALYSIS: FAN ENGAGEMENT IN ESPORTS MATCHES SA Yan, P Mawhorter International Conference on Web-Based Communities Workshop, 2020 | 4 | 2020 |
Identifying regional trends in avatar customization P Mawhorter, S Şengün, H Kwak, DF Harrell IEEE Transactions on Games 11 (4), 405-415, 2018 | 3 | 2018 |
Minstrel Remixed: User Interface and Demonstration B Tearse, P Mawhorter, M Mateas, N Wardrip-Fruin | 3 | 2011 |
A tale of two platforms: Low-cost robotics in the cs curriculum P Mawhorter, E Shaver, Z Koziol, Z Dodds Journal of Computing Sciences in Colleges 24 (4), 180-188, 2009 | 3 | 2009 |