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Felix Reer
Felix Reer
Bestätigte E-Mail-Adresse bei uni-muenster.de
Titel
Zitiert von
Zitiert von
Jahr
Psychosocial well-being and social media engagement: The mediating roles of social comparison orientation and fear of missing out
F Reer, WY Tang, T Quandt
New Media & Society 21 (7), 1486-1505, 2019
4162019
Investigating sexual harassment in online video games: How personality and context factors are related to toxic sexual behaviors against fellow players
WY Tang, F Reer, T Quandt
Aggressive Behavior 46 (1), 127-135, 2020
1362020
Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction
F Reer, LO Wehden, R Janzik, WY Tang, T Quandt
Computers in Human Behavior 132, 107242, 2022
912022
Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike
F Reer, NC Krämer
Computers in Human Behavior 36, 179-189, 2014
742014
Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults
F Reer, R Festl, T Quandt
Behaviour & Information Technology 40 (8), 776-789, 2021
622021
The interplay of gaming disorder, gaming motivations, and the dark triad
WY Tang, F Reer, T Quandt
Journal of Behavioral Addictions 9 (2), 491-496, 2020
602020
Online sexual engagement and psychosocial well-being: The mediating role of sexual victimization experiences
R Festl, F Reer, T Quandt
Computers in Human Behavior 98, 102-110, 2019
562019
The slippery path to total presence: How omnidirectional virtual reality treadmills influence the gaming experience
LO Wehden, F Reer, R Janzik, WY Tang, T Quandt
Media and Communication 9 (1), 5-16, 2021
552021
Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors
F Reer, NC Krämer
Computers in Human Behavior 84, 383-391, 2018
522018
The connection between introversion/extraversion and social capital outcomes of playing World of Warcraft
F Reer, NC Krämer
Cyberpsychology, Behavior, and Social Networking 20 (2), 97-103, 2017
492017
COVID-19: Technology, Social Connections, Loneliness, and Leisure Activities: An International Study Protocol
HR Marston, L Ivan, M Fernández-Ardèvol, A Rosales Climent, ...
Frontiers in Sociology, 89, 2020
462020
Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers’ motivations and playing habits are related to social capital …
F Reer, NC Krämer
Entertainment Computing 29, 1-9, 2019
432019
Digital games and well-being: An overview
F Reer, T Quandt
Video games and well-being: Press start, 1-21, 2020
412020
The interplay of the Dark Triad and social media use motives to social media disorder
WY Tang, F Reer, T Quandt
Personality and Individual Differences 187, 111402, 2022
302022
A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games
F Reer, NC Krämer
Entertainment Computing 34, 100353, 2020
232020
A computational approach to analyzing the Twitter debate on gaming disorder
T Schatto-Eckrodt, R Janzik, F Reer, S Boberg, T Quandt
Media and Communication 8 (3), 205-218, 2020
182020
Corrective Actions in the information disorder. the role of presumed media influence and hostile media perceptions for the countering of distorted user-generated content
F Wintterlin, L Frischlich, S Boberg, T Schatto-Eckrodt, F Reer, T Quandt
Political Communication 38 (6), 773-791, 2021
172021
“It’s us against them up there”: Spreading online disinformation as populist collective action
F Wintterlin, T Schatto-Eckrodt, L Frischlich, S Boberg, F Reer, T Quandt
Computers in Human Behavior 146, 107784, 2023
122023
Games addiction: A comprehensive overview
F Reer, T Quandt
Oxford Research Encyclopedia of Communication, 2021
102021
Examining the Interplay of Smartphone Use Disorder, Mental Health, and Physical Symptoms
F Reer, LO Wehden, R Janzik, T Quandt
Frontiers in Public Health 10, 834835, 2022
72022
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