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Andrija Bernik
Andrija Bernik
Ph.D., University North
Bestätigte E-Mail-Adresse bei unin.hr - Startseite
Titel
Zitiert von
Zitiert von
Jahr
Gamification in E-Learning: Introducing Gamified Design Elements into E-Learning Systems.
D Strmecki, A Bernik, D Radosevic
J. Comput. Sci. 11 (12), 1108-1117, 2015
1842015
Introducing gamification into e-learning university courses
A Bernik, D Radošević, G Bubaš
2017 40th International Convention on Information and Communication …, 2017
472017
Student thoughts on virtual reality in higher education—a survey questionnaire
I Cicek, A Bernik, I Tomicic
Information 12 (4), 151, 2021
402021
Instructional design in game based learning and applications used in educational systems
D Vusić, A Bernik, R Geček
Tehnički glasnik 12 (1), 11-17, 2018
372018
A Pilot Study of the Influence of Gamification on the Effectiveness of an e-Learning Course
A Bernik, G Bubaš, D Radošević
Central European conference on information and intelligent systems 73, 2015
322015
Evaluation of gender differences based on knowledge adaptation in the field of gamification and computer science
A Bernik, D Vusić, M Milkovic
International Journal of Emerging Technologies in Learning (Online) 14 (8), 220, 2019
262019
Measurement of the effects of e-learning courses gamification on motivation and satisfaction of students
A Bernik, G Bubaš, D Radošević
2018 41st International Convention on Information and Communication …, 2018
222018
Vrste i tehnike 3D modeliranja
A Bernik
Tehnički glasnik 4 (1-2), 45-47, 2010
222010
Research on Efficiency of Applying Gamified Design into University's e-Courses: 3D Modeling and Programming.
A Bernik, D Radosevic, D Strmecki
J. Comput. Sci. 13 (12), 718-727, 2017
202017
3D modeliranje u primjerima 1.
D Vusić, Z Sabati, A Bernik
192015
Addiction and spending in gacha games
N Lakić, A Bernik, A Čep
Information 14 (7), 399, 2023
122023
Gamification framework for E-learning systems in higher education
A Bernik
Tehnički glasnik 15 (2), 184-190, 2021
122021
Implementation of augmented reality application and computer graphics: The case of the stolen paintings
D Vusić, D Kober
Tehnički vjesnik 26 (6), 1570-1575, 2019
112019
Measurement of the effects of e-learning courses gamification on motivation and satisfaction of students. In 2018 41st International Convention on Information and Communication …
A Bernik, G Bubaš, D Radošević
Electronics and Microelectronics (MIPRO), 2018
82018
Generating Terrain And Hi Details Using Texture Maps
A Bernik, Z Sabati
Tiskarstvo & Dizajn, 75-81, 2013
82013
Gamification after almost a decade: Is it still relevant? A case of Non-STEM hybrid e-learning university course
A Bernik, D Radošević, J Dvorski
Journal of Computer Sciences 16 (5), 2020
72020
Achievements and usage of learning materials in computer science hybrid courses
A Bernik, D Radošević, G Bubaš
Journal of Computer Sciences 15 (3), 247-257, 2019
72019
Influence of augmented reality on purchase intention
A Zagorc, A Bernik
Science and Information Conference, 345-357, 2022
62022
Anticheat system based on reinforcement learning agents in unity
M Lukas, I Tomicic, A Bernik
Information 13 (4), 173, 2022
62022
Face detection and recognition using raspberry PI computer
M Dubovečak, E Dumić, A Bernik
Tehnički glasnik 17 (3), 346-352, 2023
52023
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