Gamification. using game-design elements in non-gaming contexts S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon CHI'11 extended abstracts on human factors in computing systems, 2425-2428, 2011 | 3841 | 2011 |
Play matters M Sicart mit Press, 2014 | 1126 | 2014 |
The ethics of computer games M Sicart MIT press, 2011 | 1041 | 2011 |
Against procedurality M Sicart Game studies 11 (3), 209, 2011 | 579 | 2011 |
Beyond choices: The design of ethical gameplay M Sicart MIT Press, 2013 | 278 | 2013 |
Newsgames: Theory and design M Sicart International conference on entertainment computing, 27-33, 2008 | 162 | 2008 |
Now it's personal: on abusive game design D Wilson, M Sicart Proceedings of the International Academic Conference on the Future of Game …, 2010 | 153 | 2010 |
The banality of simulated evil: designing ethical gameplay M Sicart Ethics and information technology 11, 191-202, 2009 | 117 | 2009 |
Game, player, ethics: A virtue ethics approach to computer games M Sicart The Ethics of Information Technologies, 427-432, 2020 | 105 | 2020 |
Fitter, happier, more productive? The normative ontology of fitness trackers K Spiel, F Kayali, L Horvath, M Penkler, S Harrer, M Sicart, J Hammer Extended abstracts of the 2018 CHI conference on human factors in computing …, 2018 | 99 | 2018 |
Moral dilemmas in computer games M Sicart Design Issues 29 (3), 28-37, 2013 | 99 | 2013 |
Family values: ideology, computer games & sims M Sicart Proceedings of DiGRA 2003 Conference: Level Up, 2003 | 90 | 2003 |
Loops and Metagames: Understanding Game Design Structures. M Sicart FDG, 2015 | 66 | 2015 |
Playing the good life: Gamification and ethics M Sicart | 66 | 2015 |
Reality has always been augmented: Play and the promises of Pokémon GO M Sicart Mobile Media & Communication 5 (1), 30-33, 2017 | 64 | 2017 |
CHI'11 extended abstracts on human factors in computing systems S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon New York: ACM, 2425-2428, 2011 | 62 | 2011 |
The ethics of computer game design M Sicart Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005 | 54 | 2005 |
Values between systems: Designing ethical gameplay M Sicart Ethics and game design: Teaching values through play, 1-15, 2010 | 51 | 2010 |
Wicked games: on the design of ethical gameplay M Sicart Proceedings of the 1st DESIRE Network Conference on Creativity and …, 2010 | 46 | 2010 |
Mundos y Sistemas: entendiendo el Diseño de la Gameplay Ética M Sicart Comunicación: revista Internacional de Comunicación Audiovisual, Publicidad …, 2009 | 35 | 2009 |