Transformational play: Using games to position person, content, and context SA Barab, M Gresalfi, A Ingram-Goble Educational researcher 39 (7), 525-536, 2010 | 597 | 2010 |
Transformational play as a curricular scaffold: Using videogames to support science education SA Barab, B Scott, S Siyahhan, R Goldstone, A Ingram-Goble, SJ Zuiker, ... Journal of Science Education and Technology 18, 305-320, 2009 | 406 | 2009 |
Situationally embodied curriculum: Relating formalisms and contexts S Barab, S Zuiker, S Warren, D Hickey, A Ingram‐Goble, EJ Kwon, ... Science Education 91 (5), 750-782, 2007 | 363 | 2007 |
Designing assessments and assessing designs in virtual educational environments DT Hickey, AA Ingram-Goble, EM Jameson Journal of Science Education and Technology 18, 187-208, 2009 | 228 | 2009 |
Pedagogical dramas and transformational play: Narratively rich games for learning SA Barab, T Dodge, A Ingram-Goble, P Pettyjohn, K Peppler, C Volk, ... Mind, Culture, and Activity 17 (3), 235-264, 2010 | 110 | 2010 |
Narratizing disciplines and disciplinizing narratives: Games as 21st century curriculum SA Barab, M Gresalfi, T Dodge, A Ingram-Goble Interdisciplinary advancements in gaming, simulations and virtual …, 2012 | 108 | 2012 |
Conceptual play spaces SA Barab, A Ingram-Goble, S Warren Handbook of research on effective electronic gaming in education, 989-1009, 2009 | 81 | 2009 |
Academic play spaces S Barab, S Warren, A Ingram-Goble Handbook of research on effective electronic gaming in education, 1-20, 2009 | 25 | 2009 |
Reflexive play spaces: A 21st century pedagogy SA Barab, T Dodge, A Ingram-Goble Games, Learning, and Society, Cambridge University Press, Cambridge, MA, 2006 | 19 | 2006 |
Academic play spaces: Designing games for education S Barab, S Warren, A Ingram-Goble annual conference of the American Educational Research Association, San …, 2006 | 18 | 2006 |
Designing for dispositions. MS Gresalfi, A Ingram-Goble ICLS (1), 297-304, 2008 | 15 | 2008 |
Transformative play-games as 21st century curriculum S Barab, M Gresalfi, A Arici, A Ingram-Goble, P Pettyjohn International Society of the Learning Sciences (ISLS), 2010 | 11 | 2010 |
First things first: design principles for worthwhile educational videogames DT Hickey, SA Barab, A Ingram-Goble, SJ Zuiker | 8 | 2008 |
Contextual embodiment as a curricular scaffold for transferable understanding SA Barab, B Scott, A Ingram-Goble, R Goldstone, S Zuiker, SJ Warren Contemporary Educational Psychology 34, 0 | 6 | |
Educational games to support caring and compassion among youth: A design narrative S Siyahhan, AA Ingram-Goble, S Barab, M Solomou International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 9 …, 2017 | 5 | 2017 |
Conceptual play spaces and the quest Atlantis project S Barab, A Ingram-Goble, M Gresalfi, A Arici, S Siyahhan, T Dodge, K Hay International Society of the Learning Sciences, Inc., 2008 | 5 | 2008 |
Playable stories: making programming and 3d role-playing game design personally and socially relevant A Ingram-Goble Indiana University, 2013 | 4 | 2013 |
Academic Play Spaces: Tensions in designing games for classrooms S Barab, S Warren, A Ingram-Goble Proceedings of the Annual Conference of the American Educational Research …, 2006 | 4 | 2006 |
Virtual worlds as transactive curricula: Why games can seriously change schools SA Barab, A Ingram-Goble, M Gresalfi Virtual worlds 1, 1829-1841, 2004 | 4 | 2004 |
Embodied curriculum: Relating formalisms to contexts SA Barab, S Zuiker, S Warren, D Hickey, A Ingram-Goble, EJ Kwon, ... Science Education, 0 | 4 | |