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Adrienne Decker
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Understanding and improving the culture of hackathons: Think global hack local
A Decker, K Eiselt, K Voll
2015 IEEE Frontiers in Education Conference (FIE), 1-8, 2015
1002015
Life's a game and the game of life: how making a game out of it can change student behavior
A Decker, EL Lawley
Proceeding of the 44th ACM technical symposium on Computer science education …, 2013
902013
Reducing withdrawal and failure rates in introductory programming with subgoal labeled worked examples
LE Margulieux, BB Morrison, A Decker
International Journal of STEM Education 7, 1-16, 2020
762020
Review of measurements used in computing education research and suggestions for increasing standardization
L Margulieux, TA Ketenci, A Decker
Computer Science Education 29 (1), 49-78, 2019
692019
Through the looking glass: reflections on using undergraduate teaching assistants in CS1
A Decker, P Ventura, C Egert
ACM SIGCSE Bulletin 38 (1), 46-50, 2006
562006
Undergraduate students’ perceptions of the impact of pre-college computing activities on choices of major
MM McGill, A Decker, A Settle
ACM Transactions on Computing Education (TOCE) 16 (4), 1-33, 2016
472016
A Topical Review of Evaluation Instruments for Computing Education
A Decker, MM McGill
Proceedings of the 50th ACM Technical Symposium on Computer Science …, 2019
422019
Towards a common framework for evaluating computing outreach activities
A Decker, MM McGill, A Settle
Proceedings of the 47th ACM Technical Symposium on Computing Science …, 2016
422016
A longitudinal analysis of k-12 computing education research in the united states: Implications and recommendations for change
B Upadhyaya, MM McGill, A Decker
Proceedings of the 51st ACM technical symposium on computer science …, 2020
362020
Design and pilot testing of subgoal labeled worked examples for five core concepts in CS1
LE Margulieux, BB Morrison, A Decker
Proceedings of the 2019 ACM Conference on Innovation and Technology in …, 2019
342019
Tools, languages, and environments used in primary and secondary computing education
MM McGill, A Decker
Proceedings of the 2020 ACM conference on innovation and technology in …, 2020
332020
Pre-college computing outreach research: Towards improving the practice
A Decker, MM McGill
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science …, 2017
322017
Improving research and experience reports of pre-college computing activities: A gap analysis
MM McGill, A Decker, Z Abbott
Proceedings of the 49th ACM Technical Symposium on Computer Science …, 2018
302018
Does outreach impact choices of major for underrepresented undergraduate students?
MM McGill, A Decker, A Settle
Proceedings of the eleventh annual international conference on international …, 2015
302015
Use of role-play and gamification in a software project course
BR Maxim, S Brunvand, A Decker
2017 IEEE frontiers in education conference (FIE), 1-5, 2017
292017
How students measure up: An assessment instrument for introductory computer science
A Decker
State University of New York at Buffalo, 2007
242007
A tale of two paradigms
A Decker
Journal of Computing Sciences in Colleges 19 (2), 238-246, 2003
242003
A gap analysis of noncognitive constructs in evaluation instruments designed for computing education
MM McGill, A Decker, T McKlin, K Haynie
Proceedings of the 50th ACM Technical Symposium on Computer Science …, 2019
232019
Learning loops: A replication study illuminates impact of HS courses
BB Morrison, A Decker, LE Margulieux
Proceedings of the 2016 ACM conference on international computing education …, 2016
212016
Understanding the impact of QPOC representation in video games
R Smith, A Decker
2016 Research on Equity and Sustained Participation in Engineering …, 2016
202016
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