Critical questions for Facebook’s virtual reality: data, power and the metaverse B Egliston, M Carter Internet Policy Review 10 (4), 2021 | 125 | 2021 |
Oculus imaginaries: The promises and perils of Facebook’s virtual reality B Egliston, M Carter New Media & Society 24 (1), 70-89, 2022 | 107 | 2022 |
‘The metaverse and how we’ll build it’: The political economy of Meta’s Reality Labs B Egliston, M Carter New Media & Society 26 (8), 4336-4360, 2024 | 77 | 2024 |
What are the risks of virtual reality data? Learning analytics, algorithmic bias and a fantasy of perfect data M Carter, B Egliston New media & society 25 (3), 485-504, 2023 | 59 | 2023 |
Ethical implications of emerging mixed reality technologies M Carter, B Egliston | 33 | 2020 |
The work of watching Twitch: Audience labour in livestreaming and esports M Carter, B Egliston Journal of Gaming & Virtual Worlds 13 (1), 3-20, 2021 | 31 | 2021 |
Playing across media: Exploring transtextuality in competitive games and esports B Egliston Well Played: A Journal on Video Games, Values, and Meaning 5 (2), 34-62, 2016 | 31 | 2016 |
E-sport, phenomenality and affect B Egliston Transformations Journal of Media, Culture & Technology 31, 156-174, 2018 | 25 | 2018 |
Quantified play: Self-tracking in videogames B Egliston Games and Culture 15 (6), 707-729, 2020 | 23 | 2020 |
Watch to win? E-sport, broadcast expertise and technicity in Dota 2 B Egliston Convergence: The International Journal of Research into New Media Technologies, 2019 | 23 | 2019 |
‘Seeing isn’t doing’: Examining tensions between bodies, videogames and technologies ‘beyond’the game B Egliston New Media & Society 22 (6), 984-1003, 2020 | 22 | 2020 |
Cryptogames: The promises of blockchain for the future of the videogame industry B Egliston, M Carter New Media & Society 26 (11), 6756-6778, 2024 | 20 | 2024 |
Examining visions of surveillance in Oculus’ data and privacy policies, 2014–2020 B Egliston, M Carter Media International Australia 188 (1), 52-66, 2023 | 19 | 2023 |
‘The interface of the future’: Mixed reality, intimate data and imagined temporalities B Egliston, M Carter Big Data & Society 9 (1), 20539517211063689, 2022 | 15 | 2022 |
The material politics of mobile virtual reality: Oculus, data, and the technics of sensemaking B Egliston, M Carter Convergence 28 (2), 595-610, 2022 | 11 | 2022 |
Surveillance technicity: affect, retention and videogame analytics B Egliston Media, Culture & Society 42 (6), 915-931, 2020 | 11 | 2020 |
Big playerbase, big data: On data analytics methodologies and their applicability to studying multiplayer games and culture B Egliston First Monday 21 (7), 2016 | 11 | 2016 |
Facebook’s virtual reality push is about data, not gaming. M Carter, B Egliston The Conversation, 2020 | 10 | 2020 |
Who will govern the metaverse? Examining governance initiatives for extended reality (XR) technologies B Egliston, M Carter, KE Clark New Media & Society, 14614448231226172, 2024 | 9 | 2024 |
Ethical implications of emerging mixed reality technologies B Egliston, M Carter Australia: Socio-Tech Futures Lab, 2020 | 9 | 2020 |