Safety training using virtual reality: A comparative approach G Avveduto, C Tanca, C Lorenzini, F Tecchia, M Carrozzino, ... Augmented Reality, Virtual Reality, and Computer Graphics: 4th International …, 2017 | 46 | 2017 |
Using mixed reality and natural interaction in cultural heritage applications R Brondi, M Carrozzino, C Lorenzini, F Tecchia Informatica 40 (3), 2016 | 38 | 2016 |
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage C Lorenzini, M Carrozzino, C Evangelista, F Tecchia, M Bergamasco, ... 2015 Digital Heritage 2, 639-642, 2015 | 21 | 2015 |
Social networks and web-based serious games as novel educational tools M Carrozzino, C Evangelista, R Brondi, C Lorenzini, M Bergamasco Procedia Computer Science 15, 303-306, 2012 | 20 | 2012 |
An immersive VR experience to learn the craft of printmaking M Carrozzino, C Lorenzini, M Duguleana, C Evangelista, R Brondi, ... Augmented Reality, Virtual Reality, and Computer Graphics: Third …, 2016 | 19 | 2016 |
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving M Carrozzino, C Lorenzini, C Evangelista, F Tecchia, M Bergamasco 2015 Digital Heritage 2, 187-188, 2015 | 14 | 2015 |
ADITHO–a serious game for training and evaluating medical ethics skills C Lorenzini, C Faita, M Barsotti, M Carrozzino, F Tecchia, M Bergamasco Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015 …, 2015 | 14 | 2015 |
Perception of basic emotions from facial expressions of dynamic virtual avatars C Faita, F Vanni, C Lorenzini, M Carrozzino, C Tanca, M Bergamasco Augmented and Virtual Reality: Second International Conference, AVR 2015 …, 2015 | 12 | 2015 |
VR-based serious game designed for medical ethics training C Lorenzini, C Faita, M Carrozzino, F Tecchia, M Bergamasco Augmented and Virtual Reality: Second International Conference, AVR 2015 …, 2015 | 8 | 2015 |
LawVille: a collaborative serious game for citizenship education C Lorenzini, R Brondi, M Carrozzino, M Nistico, C Evangelista, F Tecchia 2014 6th International Conference on Games and Virtual Worlds for Serious …, 2014 | 8 | 2014 |
An interactive digital storytelling approach to explore books in virtual environments C Lorenzini, C Evangelista, M Carrozzino, C Postelnicu, M Maltese Informatica 40 (3), 2016 | 6 | 2016 |
Serious games for disseminating the knowledge of ancient manuscripts: a case study C Lorenzini, M Carrozzino, C Evangelista, F Tecchia, M Bergamasco, ... SCIRES-IT-SCIentific RESearch and Information Technology 3 (2), 135-142, 2013 | 6 | 2013 |
Virtual technologies to enable novel methods of access to library archives M Carrozzino, A Angeletaki, C Evangelista, C Lorenzini, F Tecchia, ... SCIRES-IT-SCIentific RESearch and Information Technology 3 (1), 25-34, 2013 | 5 | 2013 |
Automatic creation of bas-relieves from single images C Lorenzini, M Carrozzino, F Tecchia, M Bergamasco Digital Heritage International Congress (DigitalHeritage), 2013 1, 417-420, 2013 | 3 | 2013 |
LawVille: a Collaborative Serious Game R Brondi, M Carrozzino, C Lorenzini, C Evangelista, M Bergamasco SeriGameEx 2014, 2014 | 1 | 2014 |
Social Network e nuovi media per l’apprendimento R Brondi, C Lorenzini, C Evangelista, M Carrozzino, M Bergamasco Bioetica e formazione nell'epoca dei social media. Esperienze in ambito …, 2014 | | 2014 |
Lawville: un serious game per l'educazione alla cittadinanza R Brondi, C Lorenzini, C Evangelista, M Carrozzino, M Bergamasco, ... Atti Didamatica 2013, 57-60, 2013 | | 2013 |
Studio e realizzazione di un modulo software per la creazione assisita di modelli 3D di bassorilievi C LORENZINI | | 2011 |
INSCENA: ACTING AND LEARNING ELEMENTS OF COMPUTER PROGRAMMING ON A VIRTUAL STAGE G Chiazzese, MR Laganà, C Lorenzini EDULEARN10 Proceedings, 2473-2479, 2010 | | 2010 |
A Virtual Laboratory C Lorenzini, M Carrozzino, C Evangelista, F Tecchia, M Bergamasco, ... | | |