Exploring game experiences and game leadership in massively multiplayer online role‐playing games YB Jang, SH Ryu British Journal of Educational Technology 42 (4), 616-623, 2011 | 124 | 2011 |
Effects of interactivity in educational games: A mediating role of social presence on learning outcomes KM Lee, EJ Jeong, N Park, S Ryu Intl. Journal of Human–Computer Interaction 27 (7), 620-633, 2011 | 93 | 2011 |
Gamers just want to have fun? Toward an understanding of the online game acceptance G Yoon, BRL Duff, S Ryu Journal of Applied Social Psychology 43 (9), 1814-1826, 2013 | 68 | 2013 |
Children’s responses to computer-synthesized speech in educational media: gender consistency and gender similarity effects KM Lee, K Liao, S Ryu Human communication research 33 (3), 310-329, 2007 | 44 | 2007 |
The role of parenting behavior in adolescents' problematic mobile game use YB Jang, SH Ryu Social Behavior and Personality: an international journal 44 (2), 269-282, 2016 | 33 | 2016 |
An exploratory study on avatar-self similarity, mastery experience and self-efficacy in games YB Jang, WR Kim, SH Ryu 2010 The 12th International Conference on Advanced Communication Technology …, 2010 | 29 | 2010 |
Effects of online game service satisfaction and content satisfaction on users' game loyalty EJ Jeong, MC Kim, SH Ryu Journal of Korea Game Society 12 (4), 33-44, 2012 | 19 | 2012 |
The effects of self-control and construal level on game addiction YB Jang, HR Lee, MK Kim, EJ Jeong, SH Ryu Journal of Korea Game Society 13 (2), 131-142, 2013 | 18 | 2013 |
Vehicle politeness in driving situations JG Lee, KM Lee, SH Ryu Future Internet 11 (2), 48, 2019 | 17 | 2019 |
An exploratory study on the social capital and subjective well-being in social network games HA Park, HI Kim, SH Ryu Journal of Korea Game Society 11 (4), 105-116, 2011 | 13 | 2011 |
Exploring game leadership and online game community YB Jang, SH Ryu 2009 Conference in Games and Virtual Worlds for Serious Applications, 178-181, 2009 | 12 | 2009 |
An Overview of Serious Game Mechanism for Social Changes DM Lee, SH Ryu, EJ Jeong Journal of Korea Game Society 13 (2), 81-98, 2013 | 10 | 2013 |
A theoretical approach to consumer attitude and behavior: based on construal-level theory EJ Jeong, HY Gim, SH Ryu Society and Theory 21 (1), 377-410, 2012 | 10 | 2012 |
The meaning of self-efficacy and ‘computer game self-efficacy’in modern society SH Ryu Korean Society for Social Theory 11, 169-193, 2007 | 7 | 2007 |
Effects of Parenting Attitude and Youth's Subjective Class Identification on Game Addiction YB Jang, HR Lee, MC Kim, SH Ryu, EJ Jeong Journal of Korea Game Society 13 (6), 53-64, 2013 | 6 | 2013 |
The Relationship Between MMORPG Players' Leadership-related Game Experience and Offline Leadership YB Jang, SH Ryu Journal of Korea Game Society 10 (5), 87-94, 2010 | 5 | 2010 |
Effects of networked interactivity in educational games: Mediating effects of social presence KM Lee, EJ Jeong, N Park, S Ryu Proceedings of the 10th Annual International Workshop on Presence (Barcelona), 2007 | 5 | 2007 |
A Study about Need for Approval of Adolescent Game Users: Focused on Adler's Individual Psychology HY Gim, HM Lee, SH Ryu Journal of Korea Game Society 17 (3), 93-106, 2017 | 4 | 2017 |
A Study on the Factors of Individual Acceptance for Online Game GW Yoon, WJ Kim, SH Ryu Journal of Korea Game Society 9 (3), 107-119, 2009 | 4 | 2009 |
A study on online game experience and social self-efficacy YB Jang, SH Park, SH Ryu Journal of Korea Game Society 8 (2), 97-105, 2008 | 4 | 2008 |