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Alessandro Pagano
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Exploring the potential impact of artificial intelligence (AI) on international students in higher education: Generative AI, chatbots, analytics, and international student success
T Wang, BD Lund, A Marengo, A Pagano, NR Mannuru, ZA Teel, J Pange
Applied Sciences 13 (11), 6716, 2023
2972023
Investigating the factors influencing the adoption of blockchain technology across different countries and industries: a systematic literature review
A Marengo, A Pagano
Electronics 12 (14), 3006, 2023
372023
Adaptive learning: A new approach in student modeling
A Marengo, A Pagano, A Barbone
Proceedings of the ITI 2012 34th International Conference on Information …, 2012
232012
The educational value of artificial intelligence in higher education: a 10-year systematic literature review
A Marengo, A Pagano, J Pange, KA Soomro
Interactive Technology and Smart Education, 2024
212024
Training time optimization through adaptive learning strategy
A Pagano, A Marengo
2021 International Conference on Innovation and Intelligence for Informatics …, 2021
212021
New perspectives for cyber security in software development: when end-user development meets artificial intelligence
V Santa Barletta, F Cassano, A Pagano, A Piccinno
2022 International Conference on Innovation and Intelligence for Informatics …, 2022
202022
Switching learning methods during the pandemic: A quasi-experimental study on a master course
VS Barletta, F Cassano, A Marengo, A Pagano, J Pange, A Piccinno
Applied Sciences 12 (17), 8438, 2022
202022
Towards a Mobile Augmented Reality Prototype for Corporate Training: A New Perspective.
A Marengo, A Pagano, L Ladisa
International Association for Development of the Information Society, 2018
162018
A collaborative AI dataset creation for speech therapies.
V Santa Barletta, F Cassano, A Pagano, A Piccinno
CoPDA@ AVI, 81-85, 2022
142022
Game-Based learning in mobile technology
L Marengo, Pagano
17th International Conference on Intelligent Games on Simulation, GAME-ON 2016, 2016
14*2016
Towards a mobile augmented reality prototype for corporate training
A Marengo, A Pagano, L Ladisa
European Conference on e-Learning, 362-366, 2017
132017
Mobile gaming experience and co-design for kids: Learn German with Mr. Hut
A Marengo, A Pagano, L Ladisa
Proceeding of the 15th European Conference on e-Learning (2016) ECEL …, 2016
132016
Building a pedagogical framework for the education of sustainable development using a values-based education approach
RX Huang, A Pagano, A Marengo
2021 Third International Sustainability and Resilience Conference: Climate …, 2021
122021
Serious games to assess university students’ soft skills: investigating the effectiveness of a gamified assessment prototype
A Marengo, A Pagano, KA Soomro
Interactive Learning Environments, 1-17, 2024
112024
QAI4ASE: Quantum artificial intelligence for automotive software engineering
M De Vincentiis, F Cassano, A Pagano, A Piccinno
Proceedings of the 1st International Workshop on Quantum Programming for …, 2022
112022
Innovative ways to assess soft-skills: The in-basket game online experience
A Marengo, A Pagano
European Conference on e-Learning, 325-XVII, 2020
112020
Data mining methods to assess student behavior in adaptive e-learning processes
A Marengo, A Pagano, A Barbone
Fourth International Conference on e-learning "Best practices in management …, 2013
112013
Values-Based Education for Sustainable Development (VbESD): Introducing a Pedagogical Framework for Education for Sustainable Development (ESD) Using a Values-Based Education …
RX Huang, A Pagano, A Marengo
Sustainability 16 (9), 3562, 2024
92024
Supporting speech therapies at (smart) home through voice assistance
F Cassano, A Pagano, A Piccinno
International Symposium on Ambient Intelligence, 105-113, 2021
92021
Quantum computing for learning analytics: an overview of challenges and integration strategies
A Pagano, M Angelelli, M Calvano, A Curci, A Piccinno
Proceedings of the 2nd International Workshop on Quantum Programming for …, 2023
62023
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