Real-time per-pixel focusing method for light field rendering T Chlubna, T Milet, P Zemčík Computational Visual Media 7, 319-333, 2021 | 8 | 2021 |
Fast and robust tessellation-based silhouette shadows T Milet, J Kobrtek, P Zemčík, J Pečiva Václav Skala-UNION Agency, 2014 | 4 | 2014 |
Robust silhouette shadow volumes on contemporary hardware J Peciva, T Starka, T Milet, J Kobrtek, P Zemcik Графикон'2013, 56-59, 2013 | 4 | 2013 |
Silhouette extraction for shadow volumes using potentially visible sets J Kobrtek, T Milet, A Herout Václav Skala-UNION Agency, 2019 | 3 | 2019 |
Lightweight all-focused light field rendering T Chlubna, T Milet, P Zemčík Computer Vision and Image Understanding 244, 104031, 2024 | 2 | 2024 |
Real-time light field video focusing and GPU accelerated streaming T Chlubna, T Milet, P Zemčík, M Kula Journal of Signal Processing Systems 95 (6), 703-719, 2023 | 2 | 2023 |
Automatic 3D-display-friendly scene extraction from video sequences and optimal focusing distance identification T Chlubna, T Milet, P Zemčík Multimedia Tools and Applications, 1-28, 2024 | 1 | 2024 |
How capturing camera trajectory distortion affects user experience on looking glass 3D display T Chlubna, T Milet, P Zemčík Multimedia Tools and Applications 83 (7), 20265-20287, 2024 | 1 | 2024 |
Comparison of Modern Omnidirectional Precise Shadowing Techniques Versus Ray Tracing J Kobrtek, T Milet, M Tóth, A Herout Computer Graphics Forum 41 (1), 106-121, 2022 | 1 | 2022 |
Grafické intro 64kB s použitím OpenGL T Milet Vysoké učení technické v Brně. Fakulta informačních technologií, 2020 | 1 | 2020 |
Fast Robust and Precise Shadow Algorithm for WebGL 1.0 Platform. T Milet, M Tóth, J Peciva, T Starka, J Kobrtek, P Zemcík ICAT-EGVE, 85-92, 2015 | 1 | 2015 |
An improved non-orthogonal texture warping for better shadow rendering T Milet, J Navrátil, P Zemčík Václav Skala-UNION Agency, 2015 | 1 | 2015 |
Out-of-focus artifacts mitigation and autofocus methods for 3D displays T Chlubna, T Milet, P Zemčík Visual Informatics, 2024 | | 2024 |
Efficient random-access GPU video decoding for light-field rendering T Chlubna, T Milet, P Zemčík Journal of Visual Communication and Image Representation, 104201, 2024 | | 2024 |
How color profile affects the visual quality in light field rendering and novel view synthesis T Chlubna, T Milet, P Zemčík Multimedia Tools and Applications, 1-17, 2024 | | 2024 |
Improved Computation of Attenuated Light with Application in Scenes with Many Light Sources T Milet, J Navrátil, A Herout, P Zemčík Proceedings of the 29th Spring Conference on Computer Graphics, 139-144, 2013 | | 2013 |