Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay D Novak, A Nagle, U Keller, R Riener Journal of neuroengineering and rehabilitation 11 (1), 64, 2014 | 257 | 2014 |
Towards a system of customized video game mechanics based on player personality: Relating the Big Five personality traits with difficulty adaptation in a first-person shooter game A Nagle, P Wolf, R Riener Entertainment Computing 13, 10-24, 2016 | 88 | 2016 |
The Use of Player-centered Positive Reinforcement to Schedule In-game Rewards Increases Enjoyment and Performance in a Serious Game A Nagle, P Wolf, R Riener, D Novak The International Journal of Serious Games 1 (4), 35-47, 2014 | 54 | 2014 |
Virtual reality aided training of combined arm and leg movements of children with CP R Riener, E Dislaki, U Keller, A Koenig, H Van Hedel, A Nagle Medicine Meets Virtual Reality 20, 349-355, 2013 | 27 | 2013 |
Music meets robotics: a prospective randomized study on motivation during robot aided therapy K Baur, F Speth, A Nagle, R Riener, V Klamroth-Marganska Journal of neuroengineering and rehabilitation 15 (1), 1-13, 2018 | 26 | 2018 |
High user control in game design elements increases compliance and in-game performance in a memory training game A Nagle, R Riener, P Wolf Frontiers in Psychology 6, 1774, 2015 | 25 | 2015 |
Linking recognition accuracy and user experience in an affective feedback loop D Novak, A Nagle, R Riener IEEE, 0 | 25 | |
The effect of different difficulty adaptation strategies on enjoyment and performance in a serious game for memory training A Nagle, D Novak, P Wolf, R Riener Journal of Health Informatics 6, 120-128, 2014 | 22 | 2014 |
Increased enjoyment using a tablet-based serious game with regularly changing visual elements: a pilot study. A Nagle, D Novak, P Wolf, R Riener Gerontechnology, 2015 | 14 | 2015 |
How would you like to be rewarded? Relating the Big-Five personality traits with reward contingency in a cognitive training puzzle game A Nagle, R Riener, P Wolf 2016 IEEE International Conference on Serious Games and Applications for …, 2016 | 13 | 2016 |
Personality-based reward contingency selection: A player-centered approach to gameplay customization in a serious game for cognitive training A Nagle, R Riener, P Wolf Entertainment Computing 28, 70-77, 2018 | 9 | 2018 |
Can two-player games increase motivation in rehabilitation robotics? D Novak, A Nagle, R Riener Proceedings of the 2014 ACM/IEEE international conference on Human-robot …, 2014 | 8 | 2014 |
Strength training of the upper extremity in virtual reality with an exoskeleton robot V Klamroth-Marganska, K Baur, A Nagle, R Riener, M Toigo 2017 International Conference on Virtual Rehabilitation (ICVR), 1-6, 2017 | 5 | 2017 |
Motivational effects of two-player games for arm rehabilitation robots: Evaluation with healthy subjects D Novak, A Nagle, R Riener 5. International Neurorehabillitation Symposium (INRS), 2013 | | 2013 |