Παρακολούθηση
M Charity
M Charity
Visiting Assistant Professor, University of Richmond
Η διεύθυνση ηλεκτρονικού ταχυδρομείου έχει επαληθευτεί στον τομέα richmond.edu - Αρχική σελίδα
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Παρατίθεται από
Παρατίθεται από
Έτος
Baba is y’all: Collaborative mixed-initiative level design
M Charity, A Khalifa, J Togelius
2020 IEEE Conference on Games (CoG), 542-549, 2020
552020
Mech-elites: Illuminating the mechanic space of gvg-ai
M Charity, MC Green, A Khalifa, J Togelius
Proceedings of the 15th International Conference on the Foundations of …, 2020
292020
Word autobots: Using transformers for word association in the game codenames
C Jaramillo, M Charity, R Canaan, J Togelius
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
212020
The ink splotch effect: A case study on chatgpt as a co-creative game designer
A Anjum, Y Li, N Law, M Charity, J Togelius
Proceedings of the 19th International Conference on the Foundations of …, 2024
162024
The five-dollar model: generating game maps and sprites from sentence embeddings
T Merino, R Negri, D Rajesh, M Charity, J Togelius
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2023
122023
Baba is y'all 2.0: Design and investigation of a collaborative mixed-initiative system
M Charity, I Dave, A Khalifa, J Togelius
IEEE Transactions on Games 16 (1), 75-89, 2022
112022
A preliminary study on a conceptual game feature generation and recommendation system
M Charity, Y Bhartia, D Zhang, A Khalifa, J Togelius
arXiv preprint arXiv:2308.13538, 2023
82023
Interactive latent variable evolution for the generation of minecraft structures
T Merino, M Charity, J Togelius
Proceedings of the 18th International Conference on the Foundations of …, 2023
82023
Aesthetic bot: interactively evolving game maps on twitter
M Charity, J Togelius
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2022
82022
Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space
M Charity, J Togelius
2022 IEEE Conference on Games (CoG), 570-575, 2022
72022
Say “sul sul!” to simsim, a sims-inspired platform for sandbox game ai
M Charity, D Rajesh, R Ombok, LB Soros
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
72020
Amorphous fortress: Observing emergent behavior in multi-agent fsms
M Charity, D Rajesh, S Earle, J Togelius
arXiv preprint arXiv:2306.13169, 2023
62023
Diversity and novelty masterprints: Generating multiple deepmasterprints for increased user coverage
M Charity, N Memon, Z Jiang, A Sen, J Togelius
2022 International Conference of the Biometrics Special Interest Group …, 2022
52022
Predicting personas using mechanic frequencies and game state traces
MC Green, A Khalifa, M Charity, D Bhaumik, J Togelius
2022 IEEE Congress on Evolutionary Computation (CEC), 1-8, 2022
52022
Quality diversity in the amorphous fortress (qd-af): Evolving for complexity in 0-player games
S Earle, M Charity, D Rajesh, M Wilson, J Togelius
arXiv preprint arXiv:2312.02231, 2023
22023
Amorphous Fortress Online: Collaboratively Designing Open-Ended Multi-Agent AI and Game Environments
M Charity, M Wilson, S Lee, D Rajesh, S Earle, J Togelius
arXiv preprint arXiv:2502.05632, 2025
12025
Quality diversity in the amorphous fortress: Evolving for complexity in 0-player games
S Earle, M Charity, J Togelius, D Rajesh
Second Agent Learning in Open-Endedness Workshop, 2023
12023
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
MC Green, A Khalifa, Charity, J Togelius
Proceedings of the 17th International Conference on the Foundations of …, 2022
12022
Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games
M Charity, S Earle, D Rajesh, M Wilson, J Togelius
2024 IEEE Congress on Evolutionary Computation (CEC), 01-10, 2024
2024
Session details: Workshop on Procedural Content Generation
M Charity, B Bateni, JB Hervé
Proceedings of the 19th International Conference on the Foundations of …, 2024
2024
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