Gaming the past: Designing and using digital games as historical learning contexts J Hiriart PQDT-UK & Ireland, 2019 | 9 | 2019 |
How to be a “good” Anglo-Saxon: designing and using historical videogames in primary schools JFV Hiriart Ubiquity Press, 2020 | 6 | 2020 |
Surviving the Middle Ages: Notes on Crafting Gameplay for a Digital Historical Game JF Hiriart The SAA Archaeological Record 16 (5), 34-37, 2016 | 6 | 2016 |
The game of making an archaeology game: proposing a design framework for historical game design JFV Hiriart | 4 | 2018 |
Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour J Hiriart › Assassin’s Creed‹ in the Classroom: History’s Playground or a Stab in the …, 2023 | 3 | 2023 |
Workshopping Board Games for Space, Place, and Culture E Champion, J Hiriart | 3 | 2023 |
Designing and Using Game Environments as Historical Learning Contexts JF Hiriart Computer Applications and Quantitive Methods in Archaeology (CAA …, 2017 | 3 | 2017 |
Designing and using digital games as historical learning contexts for primary school classrooms J Hiriart Historia Ludens, 37-53, 2019 | 2 | 2019 |
Introduction: History's Playground or E Champion, J Hiriart › Assassin’s Creed‹ in the Classroom: History’s Playground or a Stab in the …, 2023 | 1 | 2023 |
Life was really hard! Designing and using digital games to explore medieval life in primary schools JFV Hiriart | 1 | 2021 |
Gaming the Industrial Revolution. Participatory design with historical data for classroom learning J Hiriart, A Litvine, N Bowman | | 2024 |
Gaming the Industrial Revolution. Participatory design with historical data for classroom learning A Litvine, J Hiriart, N Bowman, M Jarvis, N Ion, C Hayward, J Williams, ... European Conference on Games Based Learning, 551-560, 2024 | | 2024 |
Workshopping Board Games for Space Place and Culture JFV Hiriart, E Champion Massachusetts Institute of Technology Press (MIT Press), 2023 | | 2023 |
Designing video games for history classrooms J Hiriart The Past as a Digital Playground, 55, 2022 | | 2022 |
Playing with taskscapes J Hiriart The Middle Ages in Modern Culture, 174, 2021 | | 2021 |
Playing with taskscapes: representing medieval life through video games technologies JFV Hiriart | | 2021 |
Playing with things: representing medieval material culture through video-games JFV Hiriart The Middle Ages in Modern Games (30 June-3 July 2020): Twitter conference …, 2020 | | 2020 |
Andrew Reinhard. 2018. Archaeogaming: an introduction to archaeology in and of video games. New York: Berghahn; 978-1-78533-873-1 £19. J Hiriart Antiquity 93 (368), 551-553, 2019 | | 2019 |
Bringing things to life: understanding everyday life through the procedural representation of material culture in historical video games JFV Hiriart | | 2018 |
Can we build it? Using experimental prototyping and iterative JFV Hiriart History 7 (1), 87-109, 2010 | | 2010 |