Local random-phase noise for procedural texturing G Gilet, B Sauvage, K Vanhoey, JM Dischler, D Ghazanfarpour ACM Transactions on Graphics (ToG) 33 (6), 1-11, 2014 | 52 | 2014 |
Point-based rendering of trees G Gilet, A Meyer, F Neyret Eurographics Workshop on Natural Phenomena, 67-72, 2005 | 51 | 2005 |
A multiscale model for rain rendering in real-time Y Weber, V Jolivet, G Gilet, D Ghazanfarpour Computers & Graphics 50, 61-70, 2015 | 26 | 2015 |
Multiple kernels noise for improved procedural texturing G Gilet, JM Dischler, D Ghazanfarpour The Visual Computer 28, 679-689, 2012 | 24 | 2012 |
An image‐based approach for stochastic volumetric and procedural details G Gilet, JM Dischler Computer Graphics Forum 29 (4), 1411-1419, 2010 | 19 | 2010 |
Procedural texture synthesis by locally controlled spot noise N Pavie, G Gilet, JM Dischler, D Ghazanfarpour Václav Skala-UNION Agency, 2016 | 12 | 2016 |
Procedural Descriptions of Anisotropic Noisy Textures by Example. G Gilet, JM Dischler, L Soler Eurographics (Short Papers), 77-80, 2010 | 10 | 2010 |
A phenomenological model for throughfall rendering in real‐time Y Weber, V Jolivet, G Gilet, K Nanko, D Ghazanfarpour Computer Graphics Forum 35 (4), 13-23, 2016 | 9 | 2016 |
Multi‐scale Assemblage for Procedural Texturing G Gilet, JM Dischler, D Ghazanfarpour Computer Graphics Forum 31 (7), 2117-2126, 2012 | 9 | 2012 |
Accelerating geometry-based spherical harmonics glyphs rendering for dMRI using modern OpenGL C Poirier, M Descoteaux, G Gilet International Workshop on Computational Diffusion MRI, 144-155, 2021 | 7 | 2021 |
Local spot noise for procedural surface details synthesis A Cavalier, G Gilet, D Ghazanfarpour Computers & Graphics 85, 92-99, 2019 | 7 | 2019 |
A framework for interactive hypertexture modelling G Gilet, JM Dischler Computer Graphics Forum 28 (8), 2229-2243, 2009 | 7 | 2009 |
Volumetric spot noise for procedural 3D shell texture synthesis N Pavie, G Gilet, JM Dischler, E Galin, D Ghazanfarpour Computer Graphics and Visual Computing (CGVC), 2016 | 6 | 2016 |
Procedural texture particles G Gilet, JM Dischler Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010 | 3 | 2010 |
Fast orientable aperiodic ocean synthesis using tiling and blending N Lutz, A Schoentgen, G Gilet Proceedings of the ACM on Computer Graphics and Interactive Techniques 7 (3 …, 2024 | 1 | 2024 |
Screen space indirect lighting with visibility bitmask O Therrien, Y Levesque, G Gilet The Visual Computer 39 (11), 5925-5936, 2023 | 1 | 2023 |
Screen Space Indirect Lighting with Visibility Bitmask Y Levesque, O Therrien, G Gilet arXiv e-prints, arXiv: 2301.11376, 2023 | | 2023 |
Porous Flow and Sediment Transport Simulation for Physically-Based Weathering T Jonchier, A Cavalier, T Tricard, G Gilet, S Merillou | | 2022 |
Rendu multi-échelle de pluie et interaction avec l'environnement naturel Y Weber, V Jolivet, G Gilet, D Ghazanfarpour AFIG'2015, 2015 | | 2015 |
FROM VOLUME SPLATTING TO RAYCASTING-A Smooth Transition G Gilet, JM Dischler, L Soler International Conference on Computer Graphics Theory and Applications 2, 217-222, 2008 | | 2008 |