Balancing product design and theoretical insights LR Ejersbo, R Engelhardt, L Frølunde, T Hanghøj, R Magnussen, ... Handbook of Design Research Methods in Education, 167-182, 2014 | 83 | 2014 |
Towards value-creating and sustainable open data ecosystems: A comparative case study and a research agenda B Van Loenen, C Casiano Flores, I Mulder, FJ Lopez-Pellicer, B Re, ... eJournal of eDemocracy and Open Government, 2021 | 64 | 2021 |
Player transformation of educational multiplayer games R Magnussen, M Misfeldt Proceedings of the Other Players conference, 2004 | 45 | 2004 |
Games as a platform for student participation in authentic scientific research R Magnussen, SD Hansen, T Planke, JF Sherson arXiv preprint arXiv:1511.01653, 2015 | 41 | 2015 |
Open Data Interface (ODI) for secondary school education M Saddiqa, R Magnussen, B Larsen, JM Pedersen Computers & Education 174, 104294, 2021 | 32 | 2021 |
Cities at play: Children’s redesign of deprived neighbourhoods in Minecraft R Magnussen, A Elming Proceedings of the 9th European Conference on Games Based Learning: ECGBL …, 2015 | 27 | 2015 |
Open data visualization in Danish schools: A case study M Saddiqa Václav Skala-UNION Agency, 2019 | 21 | 2019 |
Bringing open data into Danish schools and its potential impact on school pupils M Saddiqa, L Rasmussen, R Magnussen, B Larsen, JM Pedersen Proceedings of the 15th international symposium on open collaboration, 1-10, 2019 | 20 | 2019 |
Teacher roles in learning games–When games become situated in schools R Magnussen Proceedings of DiGRA 2007 Conference: Situated Play, 2007 | 20 | 2007 |
Learning games as a platform for simulated science practice R Magnussen Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005 | 20 | 2005 |
Educating for co-production of community-driven knowledge R Magnussen, VD Hamann, AG Stensgaard Electronic Journal of E-learning 17 (3), 222-233, 2019 | 17 | 2019 |
Representational inquiry in science learning games R Magnussen Danmarks Pædagogiske Universitetsskole, Aarhus Universitet, 2008 | 17 | 2008 |
Games as a platform for situated science practice R Magnussen Worlds in play: International perspectives on digital games research, 301-311, 2007 | 14 | 2007 |
Participatory design and opposing interests in development of educational computer games R Magnussen, M Misfeldt, T Buch Proceedings of DiGRA 2003 Conference: Level Up, 2003 | 11 | 2003 |
Games in science education: Discussion of the potential and pitfalls of games-based science education R Magnussen European Conference on Games Based Learning 1, 339, 2014 | 10 | 2014 |
Scientific discovery games for authentic science education R Magnussen, SD Hansen, T Planke, JF Sherson European Conference on Games Based Learning, 344, 2013 | 10 | 2013 |
School participation in citizen science (SPICES): substantiating a field of research and practice Y Kali, O Sagy, C Matuk, R Magnussen Instructional Science 51 (5), 687-694, 2023 | 9 | 2023 |
Knowledge collaboration between professionals and non-professionals: A systematic mapping review of citizen science, crowd sourcing and community-driven research R Magnussen, AG Stensgaard 13th International Conference on Game Based Learning, ECGBL 2019. Academic …, 2019 | 9 | 2019 |
Naturfaglig praksis og spillignende læring R Magnussen, C Jessen MONA 2, 7-26, 2006 | 9 | 2006 |
Enterprise architecture oriented requirements engineering for the design of a school friendly open data web interface M Saddiqa, M Kirikova, R Magnussen, B Larsen, JM Pedersen Complex Systems Informatics and Modeling Quarterly, 1-20, 2019 | 8 | 2019 |