State of the field: Teaching with digital tools in the writing and communication classroom J Robinson, L Dusenberry, L Hutter, H Lawrence, A Frazee, RE Burnett Computers and Composition 54, 102511, 2019 | 63 | 2019 |
Building psychological safety through training interventions: Manage the team, not just the project L Dusenberry, J Robinson IEEE Transactions on Professional Communication 63 (3), 207-226, 2020 | 46 | 2020 |
Filter. Remix. Make. Cultivating Adaptability Through Multimodality L Dusenberry, L Hutter, J Robinson Journal of Technical Writing and Communication 45 (3), 299-322, 2015 | 41 | 2015 |
Gaming design thinking: Wicked problems, sufficient solutions, and the possibility space of games L Cooke, L Dusenberry, J Robinson Technical Communication Quarterly 29 (4), 327-340, 2020 | 32 | 2020 |
Collaborative strategies for distributed teams: Innovation through interlaced collaborative writing J Robinson, L Dusenberry, HM Lawrence 2016 IEEE International Professional Communication Conference (IPCC), 1-9, 2016 | 13 | 2016 |
Serious Interactive Fiction: Constraints, Interfaces, and Creative Writing Pedagogy R Terry, L Dusenberry Journal of Creative Writing Studies 3 (1), 2018 | 9 | 2018 |
Reader-Players: The 39 Clues, Cathy's Book, and the Nintendo DS L Dusenberry Children's Literature Association Quarterly 35 (4), 443-449, 2010 | 6 | 2010 |
Wiki lore and politics in the classroom C Martin, L Dusenberry Wiki writing: Collaborative learning in the college classroom, 204-215, 2008 | 6 | 2008 |
The Child Savage, 1890–2010: From Comics to Games ed. by Elisabeth Wesseling L Dusenberry The Lion and the Unicorn 42 (2), 238-242, 2018 | | 2018 |
WOVENText: Georgia Tech’s Custom Bedford Book of Genres L Dusenberry | | 2015 |