Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts S Bai, KF Hew, B Huang Educational Research Review 30, 100322, 2020 | 720 | 2020 |
Transitioning to the “new normal” of learning in unpredictable times: pedagogical practices and learning performance in fully online flipped classrooms KF Hew, C Jia, DE Gonda, S Bai International Journal of Educational Technology in Higher Education 17, 1-22, 2020 | 369 | 2020 |
Adaptation of a conventional flipped course to an online flipped format during the Covid-19 pandemic: Student learning performance and engagement C Jia, KF Hew, S Bai, W Huang Journal of research on technology in education 54 (2), 281-301, 2022 | 162 | 2022 |
From top to bottom: How positions on different types of leaderboard may affect fully online student learning performance, intrinsic motivation, and course engagement S Bai, KF Hew, M Sailer, C Jia Computers & Education 173, 104297, 2021 | 102 | 2021 |
Meta-analyses of flipped classroom studies: A review of methodology KF Hew, S Bai, P Dawson, CK Lo Educational Research Review 33, 100393, 2021 | 78 | 2021 |
Is gamification “bullshit”? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts S Bai, KF Hew, B Huang Educational Research Review 100322, 2020 | 73 | 2020 |
On the use of flipped classroom across various disciplines: Insights from a second-order meta-analysis KF Hew, S Bai, W Huang, P Dawson, J Du, G Huang, C Jia, K Thankrit Australasian Journal of Educational Technology 37 (2), 132-151, 2021 | 44 | 2021 |
Incorporating fantasy into gamification promotes student learning and quality of online interaction S Bai, KF Hew, DE Gonda, B Huang, X Liang International Journal of Educational Technology in Higher Education 19 (29 …, 2022 | 39 | 2022 |
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning S Bai, DE Gonda, KF Hew IEEE Transactions on Learning Technologies, 2024 | 12 | 2024 |
Effects of tangible rewards on student learning performance, knowledge construction, and perception in fully online gamified learning S Bai, DE Gonda, KF Hew 2021 IEEE International Conference on Engineering, Technology & Education …, 2021 | 10 | 2021 |
Does flipped classroom improve student cognitive and behavioral outcomes in STEM subjects? Evidence from a second-order meta-analysis and validation study KF Hew, S Bai, W Huang, J Du, G Huang, C Jia, T Khongjan Blended Learning. Education in a Smart Learning Environment: 13th …, 2020 | 9 | 2020 |
Examining Effects of Different Leaderboards on Students' Learning Performance, Intrinsic Motivation, and Perception in Gamified Online Learning Setting S Bai, KF Hew, DE Gonda 2021 IEEE International Conference on Educational Technology (ICET), 36-41, 2021 | 8 | 2021 |
Generative AI and the future of connectivist learning in higher education S Liang, S Bai Journal of Asian Public Policy, 1-23, 2024 | 4 | 2024 |
Examining the effect of gamification in information science, computer and engineering education: A Meta-analysis of Student Learning Performance BAI Shurui, KF HEW, B HUANG International Conference on Computers in Education, 2019 | 4 | 2019 |
How Fantasy May Affect Student Engagement in Gamified Fully Online Classes: A Mixed-Method Study S Bai, KF Hew, DE Gonda 2022 20th International Conference on Information Technology Based Higher …, 2022 | 3 | 2022 |
Exploring the Effects of Digital Storytelling-Enhanced Scenario-Based Learning on Students' Learning Outcomes S Bai, Y Liu, Y Song, JS Cross 2023 IEEE International Conference on Teaching, Assessment and Learning for …, 2023 | 2 | 2023 |
Applying Visual Mnemonics Enhances Chinese Characters Learning for Chinese as Second Language Learners: A Mixed-Method Study F Leminen, S Bai Proceedings of the 7th International Conference on Digital Technology in …, 2023 | 1 | 2023 |
The Post-pandemic Landscape of Education and Beyond: Innovation and Transformation: Selected Papers from the HKAECT 2022 International Conference WBA Tso, SKK Ng, L Law, TS Bai Springer Nature Singapore, 2023 | 1 | 2023 |
Comparing Effects of Adaptive Gamification and One-Size-Fits-All Gamification on Students' Task Completion Process and Learning Performance BAI Shurui, LIU Yingxue International Conference on Computers in Education, 2024 | | 2024 |
Enhancing instructional design learning: a comparative study of scaffolding by a 5E instructional model-informed artificial intelligence chatbot and a human teacher S Bai, CK Lo, C Yang Interactive Learning Environments, 1-20, 2024 | | 2024 |