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Shurui BAI, Tiffany
Shurui BAI, Tiffany
The Education University of Hong Kong
Verified email at eduhk.hk - Homepage
Title
Cited by
Cited by
Year
Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
S Bai, KF Hew, B Huang
Educational Research Review 30, 100322, 2020
7202020
Transitioning to the “new normal” of learning in unpredictable times: pedagogical practices and learning performance in fully online flipped classrooms
KF Hew, C Jia, DE Gonda, S Bai
International Journal of Educational Technology in Higher Education 17, 1-22, 2020
3692020
Adaptation of a conventional flipped course to an online flipped format during the Covid-19 pandemic: Student learning performance and engagement
C Jia, KF Hew, S Bai, W Huang
Journal of research on technology in education 54 (2), 281-301, 2022
1622022
From top to bottom: How positions on different types of leaderboard may affect fully online student learning performance, intrinsic motivation, and course engagement
S Bai, KF Hew, M Sailer, C Jia
Computers & Education 173, 104297, 2021
1022021
Meta-analyses of flipped classroom studies: A review of methodology
KF Hew, S Bai, P Dawson, CK Lo
Educational Research Review 33, 100393, 2021
782021
Is gamification “bullshit”? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
S Bai, KF Hew, B Huang
Educational Research Review 100322, 2020
732020
On the use of flipped classroom across various disciplines: Insights from a second-order meta-analysis
KF Hew, S Bai, W Huang, P Dawson, J Du, G Huang, C Jia, K Thankrit
Australasian Journal of Educational Technology 37 (2), 132-151, 2021
442021
Incorporating fantasy into gamification promotes student learning and quality of online interaction
S Bai, KF Hew, DE Gonda, B Huang, X Liang
International Journal of Educational Technology in Higher Education 19 (29 …, 2022
392022
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning
S Bai, DE Gonda, KF Hew
IEEE Transactions on Learning Technologies, 2024
122024
Effects of tangible rewards on student learning performance, knowledge construction, and perception in fully online gamified learning
S Bai, DE Gonda, KF Hew
2021 IEEE International Conference on Engineering, Technology & Education …, 2021
102021
Does flipped classroom improve student cognitive and behavioral outcomes in STEM subjects? Evidence from a second-order meta-analysis and validation study
KF Hew, S Bai, W Huang, J Du, G Huang, C Jia, T Khongjan
Blended Learning. Education in a Smart Learning Environment: 13th …, 2020
92020
Examining Effects of Different Leaderboards on Students' Learning Performance, Intrinsic Motivation, and Perception in Gamified Online Learning Setting
S Bai, KF Hew, DE Gonda
2021 IEEE International Conference on Educational Technology (ICET), 36-41, 2021
82021
Generative AI and the future of connectivist learning in higher education
S Liang, S Bai
Journal of Asian Public Policy, 1-23, 2024
42024
Examining the effect of gamification in information science, computer and engineering education: A Meta-analysis of Student Learning Performance
BAI Shurui, KF HEW, B HUANG
International Conference on Computers in Education, 2019
42019
How Fantasy May Affect Student Engagement in Gamified Fully Online Classes: A Mixed-Method Study
S Bai, KF Hew, DE Gonda
2022 20th International Conference on Information Technology Based Higher …, 2022
32022
Exploring the Effects of Digital Storytelling-Enhanced Scenario-Based Learning on Students' Learning Outcomes
S Bai, Y Liu, Y Song, JS Cross
2023 IEEE International Conference on Teaching, Assessment and Learning for …, 2023
22023
Applying Visual Mnemonics Enhances Chinese Characters Learning for Chinese as Second Language Learners: A Mixed-Method Study
F Leminen, S Bai
Proceedings of the 7th International Conference on Digital Technology in …, 2023
12023
The Post-pandemic Landscape of Education and Beyond: Innovation and Transformation: Selected Papers from the HKAECT 2022 International Conference
WBA Tso, SKK Ng, L Law, TS Bai
Springer Nature Singapore, 2023
12023
Comparing Effects of Adaptive Gamification and One-Size-Fits-All Gamification on Students' Task Completion Process and Learning Performance
BAI Shurui, LIU Yingxue
International Conference on Computers in Education, 2024
2024
Enhancing instructional design learning: a comparative study of scaffolding by a 5E instructional model-informed artificial intelligence chatbot and a human teacher
S Bai, CK Lo, C Yang
Interactive Learning Environments, 1-20, 2024
2024
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Articles 1–20