Slash 100%: Gamification of mathematics with hybrid QR-based card game OC Yung, SN Junaini, AA Kamal, LF Ibharim Indones. j. electr. eng. comput. sci 20 (3), 1453, 2020 | 40 | 2020 |
A strategy of learning computational thinking through game based in virtual reality: Systematic review and conceptual framework S Sukirman, LFM Ibharim, CS Said, B Murtiyasa Informatics in Education 21 (1), 179-200, 2022 | 35 | 2022 |
A field study of understanding child's knowledge, skills and interaction towards capacitive touch technology (iPad) LFM Ibharim, N Borhan, MHM Yatim 2013 8th International Conference on Information Technology in Asia (CITA), 1-5, 2013 | 26 | 2013 |
Urban farming activities in southeast asia: A review and future research direction SA Salim, M Alaa, ZM Yusof, LFM Ibharim, SH Salim, F Hashim MATEC Web of Conferences 266, 02010, 2019 | 22 | 2019 |
The Framework of Urban Farming towards Enhancing Quality of Life in Malaysia LF Md Ibharim, SA Salim International Journal of Supply Chain Management 9 (1), 520-526, 2020 | 19 | 2020 |
Exploring parents perception of online learning through a systematic literature review AI Mohamad, B Rahmatullah, LFM Ibrahim, EM Saari, KJ Downing Borneo International Journal EISSN 2636-9826 5 (1), 8-15, 2022 | 16 | 2022 |
Expanding opportunities for science, technology, engineering and mathematics subjects teaching and learning: Connecting through comics M Adnan, JM Abdullah, LFM Ibharim, TW Hoe, D Janan, N Abdullah, ... The Malaysian journal of medical sciences: MJMS 26 (4), 127, 2019 | 16 | 2019 |
Pengaruh Sikap Terhadap Pelajar di UPSI Apabila Menggunakan Aplikasi Permainan Atas Talian SN Mail, LFM Ibharim Journal of Humanities and Social Sciences 2 (3), 82-87, 2020 | 14 | 2020 |
Aplikasi kahoot sebagai alat pengujian terhadap pencapaian murid dalam mata pelajaran sejarah AH Ariffin, LFM Ibharim International Journal of Education, Science, Technology, and Engineering …, 2019 | 13 | 2019 |
Menerokai kemahiran abad ke-21 kanak-kanak dalam proses reka bentuk permainan penceritaan digital LFM Ibharim, MHM Yatim, MN Masran Journal of Science, Mathematics and Technology 2 (1), 82-96, 2015 | 13 | 2015 |
Pembangunan Komik STEM Tahun Satu untuk matapelajaran Sains dan Matematik: Development a Year One STEM Comic for Science and Mathematics subjects N Abdullah, M Adnan, LF Ibharim, TW Hoe, D Janan, JM Abdullah, N Idris, ... Jurnal Pendidikan Sains Dan Matematik Malaysia 8 (2), 86-96, 2018 | 11 | 2018 |
Development of Rubric to Measure Children's 21st Century Skills in Digital Game-Based Learning NZM Ibharim, L.F.M, Yatim, M.H.M & Zain Universal Journal of Educational Research 7 (10(A)), 7-12, 2019 | 10 | 2019 |
Touch gesture interaction of preschool children towards games application using touch screen gadjet MY Laili Farhana, M.I., Nadia Akma, A.Z. & Maizatul Hayati Jurnal Teknologi Maklumat dan Multimedia Asia-Pasifik 4 (1), 47-58, 2015 | 10* | 2015 |
Pendekatan pembelajaran melalui reka bentuk permainan digital dalam proses pengajaran dan pembelajaran kanak-kanak: Isu dan cabaran MHM Yatim, MN Masran, LFM Ibharim Proceedings of the 5th International Conference Educational Technology …, 2014 | 9 | 2014 |
Development a year one stem comic for science and mathematics subjects N Abdullah, M Adnan, LF Ibharim, TW Hoe, D Janan, JM Abdullah, N Idris, ... Jurnal Pendidikan Sains & Matematik Malaysia 8 (2), 11-20, 2018 | 8 | 2018 |
Kreativiti dan kemahiran kanak-kanak dalam mereka bentuk permainan digital bagi tujuan pembelajaran MY Laili Farhana, M.I., & Maizatul Hayati Journal of ICT in Education 1 (1), 87-102, 2013 | 8* | 2013 |
Heuristic Evaluation of Children’ s Authoring Tool for Game Making LF Md Journal of Education and Vocational Research 4 (9), 259-264, 2013 | 7 | 2013 |
Development of Rubric to Measure Children’s Creativity in Game Design Ibharim, L.F.M., Yatim, M.H.M.,Zain, N.Z.M.,Azizan, U.H & Fabil The International Journal of Multimedia & Its Applications 13 (1/2), 27-34, 2021 | 5* | 2021 |
Development and Usability of STEAM Textbook Integrated Character Education with Local Wisdom Themes for Primary School Students M Adnan, CNC Ahmad, LFM Ibharim, FAM Khalid, M Prihaswati, ... Journal of Higher Education Theory and Practice 23 (5), 2023 | 4 | 2023 |
Penerapan Model RESPECTFUL dalam Pembelajaran Berasaskan Permainan Digital bagi Kursus Kaunseling Pelbagai Budaya: Application of the RESPECTFUL Model in Digital Game Based … NFS Zaman, NA Khairulamin, LFM Ibharim Journal of ICT in Education 7 (1), 1-8, 2020 | 4 | 2020 |