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Nianchen Deng
Nianchen Deng
Shanghai AI Laboratory
Verified email at pjlab.org.cn
Title
Cited by
Cited by
Year
Fov-nerf: Foveated neural radiance fields for virtual reality
N Deng, Z He, J Ye, B Duinkharjav, P Chakravarthula, X Yang, Q Sun
IEEE Transactions on Visualization and Computer Graphics 28 (11), 3854-3864, 2022
1052022
Streetsurf: Extending multi-view implicit surface reconstruction to street views
J Guo, N Deng, X Li, Y Bai, B Shi, C Wang, C Ding, D Wang, Y Li
arXiv preprint arXiv:2306.04988, 2023
682023
Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera.
M Ye, H Wang, N Deng, X Yang, R Yang
IEEE transactions on visualization and computer graphics 20 (4), 550-559, 2014
422014
Is sora a world simulator? a comprehensive survey on general world models and beyond
Z Zhu, X Wang, W Zhao, C Min, N Deng, M Dou, Y Wang, B Shi, K Wang, ...
arXiv preprint arXiv:2405.03520, 2024
332024
A calibration method for on-vehicle AR-HUD system using mixed reality glasses
N Deng, Y Zhou, J Ye, X Yang
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 541-542, 2018
142018
Towards stereoscopic on-vehicle AR-HUD
N Deng, J Ye, N Chen, X Yang
The Visual Computer 37 (9), 2527-2538, 2021
132021
OASim: an Open and Adaptive Simulator based on Neural Rendering for Autonomous Driving
G Yan, J Pi, J Guo, Z Luo, M Dou, N Deng, Q Huang, D Fu, L Wen, P Cai, ...
arXiv preprint arXiv:2402.03830, 2024
22024
Render‐based factorization for additive light field display
N Deng, Z He, X Yang
Computer Animation and Virtual Worlds 32 (3-4), e2010, 2021
22021
光学透视增强现实眼镜研究热点
邓念晨, 杨旭波
上海交通大学学报, 1255-1266, 2018
22018
多 Kinect 实时室内动态场景三维重建
邓念晨, 杨旭波
东华大学学报: 自然科学版 41 (4), 448-454, 2015
22015
Real-time dynamic indoor scene 3D reconstruction using multiple Kinect
N Deng, X Yang
Journal of Donghua University (Natural Science) 41 (4), 448-454, 2015
22015
PROME: projected measures model for fast human shape estimation
N Deng, X Yang, Y Zhou
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual …, 2018
12018
LIVE-GS: LLM Powers Interactive VR by Enhancing Gaussian Splatting
H Mao, Z Xu, S Wei, Y Quan, N Deng, X Yang
arXiv preprint arXiv:2412.09176, 2024
2024
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