Walking for fun or for “likes”? The impacts of different gamification orientations of fitness apps on consumers’ physical activities R Tu, P Hsieh, W Feng Sport Management Review 22 (5), 682-693, 2019 | 148 | 2019 |
Can gamification increases consumers’ engagement in fitness apps? The moderating role of commensurability of the game elements W Feng, R Tu, P Hsieh Journal of Retailing and Consumer Services 57, 102229, 2020 | 112 | 2020 |
A SAT view on new service development FR Lin, PS Hsieh Service Science 3 (2), 141-157, 2011 | 69 | 2011 |
Analyzing the sustainability of a newly developed service: An activity theory perspective FR Lin, PS Hsieh Technovation 34 (2), 113-125, 2014 | 59 | 2014 |
Understanding consumer behavior in the multimedia context: incorporating gamification in VR-enhanced web system for tourism e-commerce YT Jang, PS Hsieh Multimedia Tools and Applications 80 (19), 29339-29365, 2021 | 47 | 2021 |
Understanding the adoption of wireless sensor network service in households FR Lin, IY Lu, PS Hsieh 2011 International Joint Conference on Service Sciences, 218-222, 2011 | 14 | 2011 |
Will you ‘tip’celebrated streamers? Sense of virtual community and the moderating role of subjective happiness PS Hsieh, J Ou, J Xu Proceedings of the 51st Hawaii International Conference on System Sciences …, 2018 | 6 | 2018 |
Users’ emotional attachments to internet celebrities: Based on the perspective of extended-self PS Hsieh, J Ou, J Xu | 4 | 2019 |
Analyzing sustainable new service development: An activity theory perspective FR Lin, PS Hsieh, L Uden 2012 International Joint Conference on Service Sciences, 200-205, 2012 | 4 | 2012 |
Gamification effects on users’ stickiness on the payment platform: The role of user experience PS Hsieh | 3 | 2020 |
The Exploration of Technology-Service Fusion in Financial Innovation Development PSH Jian-Hang Wang Journal of Economics and Management 18 (2), 175-195, 2022 | 1 | 2022 |
應用遊戲化於服務設計提高顧客滿意度與忠誠度: 以海墘民宿為例 謝佩珊, 張惠雯 科技管理學刊 27 (2), 93-117, 2022 | | 2022 |
The effect of healthcare policy signals on patients’ perceived value, trust and intention to use services offered by a healthcare provider PS Hsieh, FR Lin Hospital Practice 50 (4), 331-339, 2022 | | 2022 |
Can Gamification Increase Users' Continued Use Intention of Fitness App? Compare the Effectiveness of Intrinsic and Extrinsic Game Elements PS Hsieh, W Feng, R Tu 資訊管理學報 29 (3), 277-301, 2022 | | 2022 |