Faast: The flexible action and articulated skeleton toolkit EA Suma, B Lange, AS Rizzo, DM Krum, M Bolas 2011 IEEE Virtual Reality Conference, 247-248, 2011 | 317 | 2011 |
Impossible spaces: Maximizing natural walking in virtual environments with self-overlapping architecture EA Suma, Z Lipps, S Finkelstein, DM Krum, M Bolas IEEE Transactions on Visualization and Computer Graphics 18 (4), 555-564, 2012 | 249 | 2012 |
Leveraging change blindness for redirection in virtual environments EA Suma, S Clark, D Krum, S Finkelstein, M Bolas, Z Warte 2011 IEEE Virtual Reality Conference, 159-166, 2011 | 247 | 2011 |
A taxonomy for deploying redirection techniques in immersive virtual environments EA Suma, G Bruder, F Steinicke, DM Krum, M Bolas 2012 IEEE Virtual Reality Workshops (VRW), 43-46, 2012 | 211 | 2012 |
Sensor-initiated exchange of information between devices DM Krum, H Schmidt US Patent 8,339,363, 2012 | 206 | 2012 |
Simulator sickness and presence in a high FOV virtual environment AF Seay, DM Krum, L Hodges, W Ribarsky Proceedings IEEE Virtual Reality 2001, 299-300, 2001 | 122 | 2001 |
Intelligent systems for geosciences: an essential research agenda Y Gil, SA Pierce, H Babaie, A Banerjee, K Borne, G Bust, M Cheatham, ... Communications of the ACM 62 (1), 76-84, 2018 | 110 | 2018 |
The perceptive workbench: Toward spontaneous and natural interaction in semi-immersive virtual environments B Leibe, T Starner, W Ribarsky, Z Wartell, D Krum, B Singletary, L Hodges Proceedings IEEE Virtual Reality 2000 (Cat. No. 00CB37048), 13-20, 2000 | 104 | 2000 |
Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit EA Suma, DM Krum, B Lange, S Koenig, A Rizzo, M Bolas Computers & Graphics 37 (3), 193-201, 2013 | 89 | 2013 |
Method and apparatus for spatial display and selection J Faenger, DM Krum US Patent App. 11/964,504, 2009 | 85 | 2009 |
Toward spontaneous interaction with the perceptive workbench B Leibe, T Starner, W Ribarsky, Z Wartell, D Krum, J Weeks, B Singletary, ... IEEE Computer Graphics and Applications 20 (6), 54-65, 2000 | 83 | 2000 |
Embodiment is related to better performance on a brain–computer interface in immersive virtual reality: A pilot study JM Juliano, RP Spicer, A Vourvopoulos, S Lefebvre, K Jann, T Ard, ... Sensors 20 (4), 1204, 2020 | 82 | 2020 |
A design for a smartphone-based head mounted display JL Olson, DM Krum, EA Suma, M Bolas 2011 IEEE Virtual Reality Conference, 233-234, 2011 | 78 | 2011 |
Contextualized videos: Combining videos with environment models to support situational understanding Y Wang, DM Krum, EM Coelho, DA Bowman IEEE Transactions on Visualization and Computer Graphics 13 (6), 1568-1575, 2007 | 72 | 2007 |
Unobtrusive measurement of subtle nonverbal behaviors with the Microsoft Kinect N Burba, M Bolas, DM Krum, EA Suma 2012 IEEE Virtual Reality Workshops (VRW), 1-4, 2012 | 66 | 2012 |
Speech and gesture multimodal control of a whole earth 3 d visualization environment DM Krum, O Omoteso, W Ribarsky, T Starner, LF Hodges ACM International Conference Proceeding Series 22, 195-200, 2002 | 66 | 2002 |
Simulator sickness and presence in a high field-of-view virtual environment AF Seay, DM Krum, L Hodges, W Ribarsky CHI'02 extended abstracts on human factors in computing systems, 784-785, 2002 | 62 | 2002 |
Augmented reality using personal projection and retroreflection DM Krum, EA Suma, M Bolas Personal and Ubiquitous Computing 16, 17-26, 2012 | 52 | 2012 |
REINVENT: A low-cost, virtual reality brain-computer interface for severe stroke upper limb motor recovery R Spicer, J Anglin, DM Krum, SL Liew 2017 IEEE Virtual Reality (VR), 385-386, 2017 | 50 | 2017 |
Context aware voice communication proxy DM Krum, J Faenger US Patent App. 12/275,733, 2010 | 42 | 2010 |