Enhancing virtual walking sensation using self-avatar in first-person perspective and foot vibrations Y Matsuda, J Nakamura, T Amemiya, Y Ikei, M Kitazaki Frontiers in Virtual Reality 2, 654088, 2021 | 43 | 2021 |
Peripersonal space in the front, rear, left and right directions for audio-tactile multisensory integration Y Matsuda, M Sugimoto, M Inami, M Kitazaki Scientific reports 11 (1), 11303, 2021 | 10 | 2021 |
Perception of walking self-body avatar enhances virtual-walking sensation Y Matsuda, J Nakamura, T Amemiya, Y Ikei, M Kitazaki 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020 | 10 | 2020 |
Gathering and Repetition of the Elements in an Image Affect the Perception of Order and Disorder Y MATSUDA, H KANEKO International Journal of Affective Engineering 13 (3), 167-173, 2014 | 6 | 2014 |
Interaction of disparity size and depth structure on perceived numerosity in a three-dimensional space S Aida, Y Matsuda, K Shimono Plos one 15 (4), e0230847, 2020 | 5 | 2020 |
Virtual walking with omnidirectional movies and foot vibrations: Scene-congruent vibrations enhance walking-related sensations and ground material perceptions J Nakamura, Y Matsuda, T Amemiya, Y Ikei, M Kitazaki Ieee Access 9, 168107-168120, 2021 | 4 | 2021 |
A frame at a different depth than a photograph enhances the apparent depth in the photograph K Shimono, A Higashiyama, K Kihara, Y Matsuda Attention, Perception, & Psychophysics 83, 3216-3226, 2021 | 4 | 2021 |
Overestimation of the number of elements in a three-dimensional stimulus is dependent on the size of the area containing the elements Y Matsuda, K Shimono, S Aida Journal of Vision 17 (10), 151-151, 2017 | 4 | 2017 |
知覚される乱雑さへの物理的な一様さの影響 松田勇祐 日本視覚学会 3, 13, 2010 | 3 | 2010 |
Effect of 3-D depth structure, element size, and area containing elements on total-element overestimation phenomenon Y Matsuda, S Aida, K Shimono Plos one 19 (2), e0299307, 2024 | 1 | 2024 |
Virtual walking generator from omnidirectional video with ground-dependent foot vibrations J Nakamura, Y Matsuda, T Amemiya, Y Ikei, M Kitazaki 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021 | 1 | 2021 |
知覚される乱雑さへの知覚的エントロピーの影響 松田勇祐, 福田一帆, 金子寛彦 電子情報通信学会技術研究報告; 信学技報 110 (98), 93-98, 2010 | 1 | 2010 |
Effects of First-and Third-Person Perspective Switching on Sense of Embodiment and Task Efficiency in Object-Carrying Tasks with Walking in VR Y Matsuda, Y Hirata ITE Transactions on Media Technology and Applications 13 (1), 44-52, 2025 | | 2025 |
感情価が原始的同情に及ぼす影響 松田勇祐, 本田葉輝, 井上康之, 鹿子木康弘, 佐藤德, 板倉昭二, ... 基礎心理学研究 40 (2), 135-146, 2022 | | 2022 |
Overlapping Surfaces Are Not Necessary for Overestimation of the Number of Elements in a Three-Dimensional Stimulus S Aida, Y Matsuda, K Shimono PERCEPTION 48, 137-137, 2019 | | 2019 |
3 次元数量過大推定現象は要素提示範囲に依存する 下野孝一, 松田勇祐, 相田紗織 日本心理学会大会発表論文集 日本心理学会第 82 回大会, 2AM-057-2AM-057, 2018 | | 2018 |
反応時間と瞳孔径変動に基づいた注意状態推定の比較 (視聴覚の基礎と応用, マルチモーダル, 感性情報処理, 一般) 染谷純輝, 金成慧, 松田勇祐, 金子寛彦, 阪本清美, 森俊也, 辻勝長 映像情報メディア学会技術報告 39.43, 19-22, 2015 | | 2015 |
web 画面の内容に起因する感情および瞳孔変動と広告に対する印象強度の関係 松田勇祐, 金子寛彦, 平良真人 電子情報通信学会技術研究報告; 信学技報 115 (36), 19-23, 2015 | | 2015 |
知覚される乱雑さと知覚における処理流暢性の関係 松田勇祐, 金子寛彦 日本感性工学会論文誌 13 (5), 613-619, 2014 | | 2014 |