Pogamut 3 can assist developers in building AI (not only) for their videogame agents J Gemrot, R Kadlec, M Bída, O Burkert, R Píbil, J Havlíček, L Zemčák, ... Agents for games and simulations: Trends in techniques, concepts and design …, 2009 | 141 | 2009 |
Posh tools for game agent development by students and non-programmers C Brom, J Gemrot, M Bida, O Burkert, SJ Partington, JJ Bryson The Nineth International Computer Games Conference: AI, Mobile, Educational …, 2006 | 50 | 2006 |
Hierarchical petri nets for story plots featuring virtual humans DBD Balas, C Brom, A Abonyi, J Gemrot Proceedings of the AAAI Conference on Artificial Intelligence and …, 2008 | 42 | 2008 |
Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century – Notes on Design Concepts and Design … V Šisler, C Brom, J Cuhra, K Činátl, J Gemrot Entertainment Computing-ICEC 2012: 11th International Conference, ICEC 2012 …, 2012 | 30 | 2012 |
Pogamut 2–a platform for fast development of virtual agents’ behaviour R Kadlec, J Gemrot, O Burkert, M Bída, J Havlíček, C Brom Proc. CGAMES 7, 2007 | 25 | 2007 |
Towards fast prototyping of IVAs behavior: Pogamut 2 O Burkert, R Kadlec, J Gemrot, M Bída, J Havlíček, M Dörfler, C Brom Intelligent Virtual Agents: 7th International Conference, IVA 2007 Paris …, 2007 | 24 | 2007 |
A periphery of pogamut: From bots to agents and back again J Gemrot, C Brom, T Plch Agents for Games and Simulations II: Trends in Techniques, Concepts and …, 2011 | 21 | 2011 |
How to compare usability of techniques for the specification of virtual agents’ behavior? An experimental pilot study with human subjects J Gemrot, C Brom, J Bryson, M Bída Agents for Educational Games and Simulations: International Workshop, AEGS …, 2012 | 17 | 2012 |
3D Immersion in Virtual Agents Education C Brom, J Gemrot, O Burkert, R Kadlec, M Bída Interactive Storytelling: First Joint International Conference on …, 2008 | 16 | 2008 |
Using behavior objects to manage complexity in virtual worlds M Černý, T Plch, M Marko, J Gemrot, P Ondráček, C Brom IEEE Transactions on Computational Intelligence and AI in Games 9 (2), 166-180, 2016 | 14 | 2016 |
Notes on Pragmatic Agent-Programming with Jason R Píbil, P Novák, C Brom, J Gemrot Programming Multi-Agent Systems: 9th International Workshop, ProMAS 2011 …, 2012 | 14 | 2012 |
When a couple goes together: walk along steering M Popelová, M Bída, C Brom, J Gemrot, J Tomek Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK …, 2011 | 14 | 2011 |
Pogamut 3–Virtual humans made simple J Gemrot, C Brom, R Kadlec, M Bída, O Burkert, M Zemčák, R Píbil, T Plch Advances in Cognitive Science, 211-243, 2010 | 13 | 2010 |
Emohawk: searching for a “Good” emergent narrative C Brom, M Bída, J Gemrot, R Kadlec, T Plch Interactive Storytelling: Second Joint International Conference on …, 2009 | 13 | 2009 |
Evolution of GameBots project M Bída, M Černý, J Gemrot, C Brom Entertainment Computing-ICEC 2012: 11th International Conference, ICEC 2012 …, 2012 | 12 | 2012 |
Does high-level behavior specification tool make production of virtual agent behaviors better? J Gemrot, Z Hlávka, C Brom International AAMAS Workshop on Cognitive Agents for Virtual Environments …, 2012 | 11 | 2012 |
Planning and acting with non-deterministic events: Navigating between safe states L Chrpa, J Gemrot, M Pilát Proceedings of the AAAI Conference on Artificial Intelligence 34 (06), 9802-9809, 2020 | 8 | 2020 |
To plan or to simply react? an experimental study of action planning in a game environment M Černý, R Barták, C Brom, J Gemrot Computational Intelligence 32 (4), 668-710, 2016 | 8 | 2016 |
An AI system for large open virtual world T Plch, M Marko, P Ondrácek, M Cerny, J Gemrot, C Brom Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 8 | 2014 |
Deep q-network for angry birds E Nikonova, J Gemrot arXiv preprint arXiv:1910.01806, 2019 | 6 | 2019 |