Virtual reality and augmented reality in social learning spaces: a literature review A Scavarelli, A Arya, RJ Teather Virtual Reality 25 (1), 257-277, 2021 | 431 | 2021 |
The global game jam for teaching and learning A Fowler, F Khosmood, A Arya, G Lai Proccedings of the 4th Annual Conference on Computing and Information …, 2013 | 121 | 2013 |
The evolution and significance of the Global Game Jam A Fowler, F Khosmood, A Arya Proc. of the Foundations of Digital Games Conference 2013, 2013 | 94 | 2013 |
An international study on learning and process choices in the global game jam A Arya, J Chastine, J Preston, A Fowler International Journal of Game-Based Learning (IJGBL) 3 (4), 27-46, 2013 | 87 | 2013 |
Facial actions as visual cues for personality A Arya, LN Jefferies, JT Enns, S DiPaola Computer Animation and Virtual Worlds 17 (3‐4), 371-382, 2006 | 67 | 2006 |
Effects of a personalized fitness recommender system using gamification and continuous player modeling: system design and long-term validation study Z Zhao, A Arya, R Orji, G Chan JMIR serious games 8 (4), e19968, 2020 | 64 | 2020 |
Gamification of exercise and fitness using wearable activity trackers Z Zhao, S Ali Etemad, A Arya Proceedings of the 10th international symposium on computer science in …, 2015 | 62 | 2015 |
Keeping Users Engaged through Feature Updates: A Long-Term Study of Using Wearable-Based Exergames. Z Zhao, A Arya, AD Whitehead, G Chan, SA Etemad CHI, 1053-1064, 2017 | 59 | 2017 |
Classification and translation of style and affect in human motion using RBF neural networks SA Etemad, A Arya Neurocomputing 129, 585-595, 2014 | 53 | 2014 |
Motivational strategies and approaches for single and multi-player exergames: a social perspective G Chan, A Arya, R Orji, Z Zhao PeerJ Computer Science 5, e230, 2019 | 46 | 2019 |
Perceptually valid facial expressions for character‐based applications A Arya, S DiPaola, A Parush International Journal of Computer Games Technology 2009 (1), 462315, 2009 | 42 | 2009 |
Design and usability analysis of gesture-based control for common desktop tasks F Farhadi-Niaki, SA Etemad, A Arya Human-Computer Interaction. Interaction Modalities and Techniques: 15th …, 2013 | 37 | 2013 |
Emotional remapping of music to facial animation S DiPaola, A Arya Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 143-149, 2006 | 33 | 2006 |
Expert-driven perceptual features for modeling style and affect in human motion SA Etemad, A Arya IEEE Transactions on Human-Machine Systems 46 (4), 534-545, 2016 | 29 | 2016 |
A methodology for incorporating personality modeling in believable game characters V Zammitto, S DiPaola, A Arya arya 1 (613.520), 2600, 2008 | 29 | 2008 |
Empirical study of a vision-based depth-sensitive human-computer interaction system F Farhadi-Niaki, R GhasemAghaei, A Arya Proceedings of the 10th asia pacific conference on Computer human …, 2012 | 26 | 2012 |
Multispace behavioral model for face-based affective social agents A Arya, S DiPaola EURASIP Journal on Image and Video Processing 2007, 1-12, 2007 | 26 | 2007 |
Towards a framework on accessible and social VR in education A Scavarelli, A Arya, RJ Teather 2019 IEEE conference on virtual reality and 3D user interfaces (VR), 1148-1149, 2019 | 24 | 2019 |
Technology solutions to reduce anxiety and increase cognitive availability in students D Hawes, A Arya IEEE Transactions on Learning Technologies 16 (2), 278-291, 2023 | 23 | 2023 |
ScienceVR: A virtual reality framework for STEM education, simulation and assessment HS Qorbani, A Arya, N Nowlan, M Abdinejad 2021 IEEE international conference on artificial intelligence and virtual …, 2021 | 22 | 2021 |