A scoping review of video games and learning in secondary classrooms C Cole, RH Parada, E Mackenzie Journal of Research on Technology in Education 56 (5), 544-577, 2024 | 27 | 2024 |
Why and How to Define Educational Video Games? C Cole, RH Parada, E Mackenzie Games and Culture, 15554120231183495, 2023 | 6 | 2023 |
Acceptance and use of Video Games for Education by Secondary School Teachers C Cole, R Parada, E Mackenzie European Conference on Games Based Learning 18 (1), 912-918, 2024 | | 2024 |
Adolescents’ Intentions to Study Science: the Role of Classroom-based Social Support, Task Values, and Self-efficacy E Mackenzie, K Holmes, N Berger, C Cole Research in Science Education, 1-19, 2024 | | 2024 |
Video Games and Teaching Systematic Review All Results C Cole, RH Parada, E Mackenzie | | 2022 |
Video games and learning: a scoping study of the diverse use of video games in Australian classrooms C Cole | | 2021 |