A model to analyze and design educational games with pedagogical foundations F Lepe-Salazar Proceedings of the 12th international conference on advances in computer …, 2015 | 26 | 2015 |
Visual novels: An methodology guideline for pervasive educational games that favors discernment FL Salazar, T Nakajima, T Alexandrova Grid and Pervasive Computing: 8th International Conference, GPC 2013 and …, 2013 | 19 | 2013 |
Family interaction for responsible natural resource consumption F Lepe Salazar, T Yamabe, T Alexandrova, Y Liu, T Nakajima CHI'12 Extended Abstracts on Human Factors in Computing Systems, 2105-2110, 2012 | 13 | 2012 |
Multiple Composite Scenarios: A game-based methodology for the Prevention of Mental Disorders F Lepe-Salazar, S Salgado-Torres Entertainment Computing 44, 100519, 2023 | 7 | 2023 |
Learning to predict navigational patterns from partial observations R Karlsson, A Carballo, F Lepe-Salazar, K Fujii, K Ohtani, K Takeda IEEE Robotics and Automation Letters, 2023 | 3 | 2023 |
A game-based service to mitigate the risk of inundations caused by solid waste accumulation F Lepe-Salazar, T Cortés-Álvarez, E Serratos-Chávez, L Jáuregui-Flores, ... Making Smart Cities More Playable: Exploring Playable Cities, 279-299, 2020 | 3 | 2020 |
Preventing anorexia nervosa through Cognitive-Behavioral feedback in an affective game F Lepe-Salazar 2015 17th International Conference on E-health Networking, Application …, 2015 | 3 | 2015 |
Compositional Semantics for Open Vocabulary Spatio-semantic Representations R Karlsson, F Lepe-Salazar, K Takeda arXiv preprint arXiv:2310.04981, 2023 | 2 | 2023 |
Game-Based Prevention of Social Anxiety in Young People F Lepe-Salazar, S García-Michel 2023 IEEE International Conference on E-health Networking, Application …, 2023 | 1 | 2023 |
Novice-friendly probes for the gathering and analysis of requirements and subsequent design of software F Lepe-Salazar, L Escobedo, T Nakajima International Journal of Human-Computer Studies 195, 103405, 2025 | | 2025 |
Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study F Lepe-Salazar, F Mejía-Romero, D Benicio-Rodríguez, ... JMIR Serious Games 12 (1), e58452, 2024 | | 2024 |
Towards an effective methodology for the integral gamification of classes F Lepe-Salazar, T Cortés-Álvarez Multimedia Tools and Applications, 1-51, 2024 | | 2024 |
FORTAGONO: A Model for the Technological Mediation of the Teaching and Learning Processes F Lepe-Salazar, T Cortes-Alvarez IEEE Access 11, 64294-64323, 2023 | | 2023 |
Tecnologías para la inclusión de estudiantes con discapacidad FIL Salazar, TYC Álvarez, SBF Flores, LAC Quiroa, PCS Mancilla Universidad de Colima, 2022 | | 2022 |
Tecnologías para la Inclusión de Estudiantes con Discapacidad F Lepe Salazar, T Cortés Álvarez, S Fajardo Flores, P Santana Mancilla, ... | | 2020 |
A model to analyze and design educational games with pedagogical foundations. FL Salazar Advances in Computer Entertainment, 1:1-1:14, 2015 | | 2015 |
Developing a Ludic Prevention Intervention Tool for Eating Disorders F LEPE-SALAZAR | | 2013 |
Visual Novels: An Methodology Guideline for Pervasive Educational Games that Favors Discernment T Alexandrova, FL Salazar, T Nakajima (No Title), 2013 | | 2013 |
A look at maker culture D vs Make | | |