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Mehmet Kosa
Mehmet Kosa
Assistant Professor, Marshall University
Verified email at asu.edu - Homepage
Title
Cited by
Cited by
Year
Stress and worry in the 2020 coronavirus pandemic: Relationships to trust and compliance with preventive measures across 48 countries in the COVIDiSTRESS global survey
A Lieberoth, SY Lin, S Stöckli, H Han, M Kowal, R Gelpi, S Chrona, ...
Royal Society Open Science 8 (2), 200589, 2021
1532021
COVIDiSTRESS Global Survey dataset on psychological and behavioural consequences of the COVID-19 outbreak
Y Yamada, DB Ćepulić, T Coll-Martín, S Debove, G Gautreau, H Han, ...
Scientific data 8 (1), 3, 2021
1342021
Software engineering education and games: a systematic literature review
M Kosa, M Yilmaz, R O'Connor, P Clarke
Journal of Universal Computer Science 22 (12), 1558-1574, 2016
1172016
Four pillars of healthy escapism in games: Emotion regulation, mood management, coping, and recovery
M Kosa, A Uysal
Game user experience and player-centered design, 63-76, 2020
642020
Acceptance and use of virtual reality games: an extension of HMSAM
T Kari, M Kosa
Virtual Reality 27 (3), 1585-1605, 2023
482023
Need frustration in online video games
M Kosa, A Uysal
Behaviour & Information Technology 41 (11), 2415-2426, 2022
482022
What tabletop players think about augmented tabletop games: a content analysis
M Kosa, P Spronck
Proceedings of the 13th International Conference on the Foundations of …, 2018
362018
Acceptance of virtual reality games: A multi-theory approach
M Kosa, A Uysal, PE Eren
Research Anthology on Game Design, Development, Usage, and Social Impact, 31-61, 2023
312023
The role of need satisfaction in explaining intentions to purchase and play in Pokémon Go and the moderating role of prior experience.
M Kosa, A Uysal
Psychology of Popular Media 10 (2), 187, 2021
242021
Effects of presence and physical activity on player well-being in augmented reality games: a diary study
M Kosa, A Uysal
International Journal of Human–Computer Interaction 38 (1), 93-101, 2022
202022
Towards a tabletop gaming motivations inventory (TGMI)
M Kosa, P Spronck
International Conference on Videogame Sciences and Arts, 59-71, 2019
192019
The design process of a board game for exploring the territories of the United States
M Kosa, M Yilmaz
Press Start 4 (1), 36-52, 2017
112017
Designing games for improving the software development process
M Kosa, M Yilmaz
Systems, Software and Services Process Improvement: 22nd European Conference …, 2015
92015
Visualization, monitoring and control techniques for use in scrum software development: an analytic hierarchy process approach
N Tekin, M Kosa, M Yilmaz, P Clarke, V Garousi
Systems, Software and Services Process Improvement: 27th European Conference …, 2020
82020
Flow immersive: A multiuser, multidimensional, multiplatform interactive COVID-19 data visualization tool
M DiBenigno, M Kosa, MC Johnson-Glenberg
Frontiers in psychology 12, 661613, 2021
62021
Does Mindfulness Affect Wellbeing and Physical Activity Levels of Pervasive Game Players? The Case of Ingress
M Kosa, A Uysal
2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018
62018
Replication and Extension of Video Game Demand Scale with a Turkish-Speaking Gamer Population
M Kosa, ND Bowman
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
52023
Correlating facial expressions and subjective player experiences in competitive hearthstone
P Mavromoustakos-Blom, M Kosa, S Bakkes, P Spronck
Proceedings of the 16th International Conference on the Foundations of …, 2021
52021
Gamifying the onboarding process for novice software practitioners
M Kosa, M Yilmaz
European Conference on Software Process Improvement, 242-248, 2016
52016
Evaluation of an industrial case of gamification in software quality improvement
B Say, H Altunel, M Kosa, M Koca-Atabey
International Journal of Serious Games 10 (3), 23-42, 2023
42023
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