Tomb raiders and space invaders G King, T Krzywinska IB Tauris, 2005 | 409 | 2005 |
Screenplay: cinema/videogames/interfaces G King, T Krzywinska Wallflower Press, 2002 | 249 | 2002 |
Science fiction cinema: From outerspace to cyberspace G King, T Krzywinska Wallflower Press, 2000 | 238 | 2000 |
Hands-on horror T Krzywinska Spectator 22 (2), 12-23, 2002 | 187 | 2002 |
Screenplay: Cinema/Videogames G King, T Krzywinska Interfaces, 23, 2002 | 187 | 2002 |
Blood scythes, festivals, quests, and backstories: World creation and rhetorics of myth in World of Warcraft T Krzywinska Games and Culture 1 (4), 383-396, 2006 | 158 | 2006 |
Sex and the Cinema T Krzywinska (No Title), 2006 | 148 | 2006 |
World creation and lore: World of Warcraft as rich text T Krzywinska Digital culture, play, and identity: A World of Warcraft reader, 123-141, 2008 | 104 | 2008 |
Introduction: Cinema/videogames/interfaces G King, T Krzywinska ScreenPlay, 1-32, 2002 | 77 | 2002 |
Videogame, player, text B Atkins, T Krzywinska Manchester University Press, 2007 | 74* | 2007 |
Computer games/cinema/interfaces G King, T Krzywinska Computer Games and Digital Cultures Conference Proceedings, 2002 | 67 | 2002 |
Zombies in gamespace: Form, context, and meaning in zombie-based video games T Krzywinska Zombie culture: Autopsies of the living dead, 153-168, 2008 | 64 | 2008 |
Reanimating Lovecraft: the ludic paradox of Call of Cthulhu: Dark Corners of the Earth T Krzywinska Horror video games: essays on the fusion of fear and play, 267-287, 2009 | 59 | 2009 |
The pleasures and dangers of the game: Up close and personal T Krzywinska Games and Culture 1 (1), 119-122, 2006 | 58 | 2006 |
Gaming horror’s horror: Representation, regulation, and affect in survival horror videogames T Krzywinska Journal of visual culture 14 (3), 293-297, 2015 | 57 | 2015 |
A skin for dancing in: possession, witchcraft and voodoo in film T Krzywinska Flicks books, 2000 | 57 | 2000 |
Film studies and digital games G King, T Krzywinska Understanding digital games, 112-128, 2006 | 55 | 2006 |
Videogame, Player B Atkins, T Krzywinska Text. Manchester UP, 2007 | 51 | 2007 |
The strange case of the misappearance of sex in video games T Krzywinska Computer games and new media cultures: A handbook of digital games studies …, 2012 | 49 | 2012 |
Movie-games and game-movies: Towards an aesthetics of transmediality D Brown, T Krzywinska | 36 | 2009 |