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Tobias M. Scholz
Tobias M. Scholz
Academic Esports at University of Agder
Verified email at uia.no
Title
Cited by
Cited by
Year
eSports is Business
TM Scholz
Springer International Publishing, 2019
3252019
Grundzüge des Personalmanagements
C Scholz, T Scholz
Vahlen, 2018
3252018
Deciphering the World of eSports
TM Scholz
International Journal on Media Management 22 (1), 1-12, 2020
1542020
Big data in organizations and the role of human resource management: A complex systems theory-based conceptualization
TM Scholz
Frankfurt a. M.: Peter Lang International Academic Publishers, 2017
1022017
Esports scholarship review: Synthesis, contributions, and future research
AD Pizzo, Y Su, T Scholz, BJ Baker, J Hamari, L Ndanga
Journal of Sport Management 36 (3), 228-239, 2022
782022
Current issues of sustainability in esports
AG Nyström, B Mccauley, J Macey, TM Scholz, N Besombes, J Cestino, ...
International Journal of Esports, 2022
722022
Talent management in the video game industry: The role of cultural diversity and cultural intelligence
TM Scholz
Thunderbird International Business Review 54 (6), 845-858, 2012
722012
New broadcasting ways in IPTV–The case of the Starcraft broadcasting scene
TM Scholz
World media economics & management conference, 2012
572012
Sportification of esports-A systematization of sport-teams entering the esports ecosystem
T Scholz, L Völkel, C Uebach
International Journal of Esports 2 (2), 2021
462021
Going beyond ambidexterity in the media industry: ESports as pioneer of ultradexterity
TM Scholz, V Stein
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 9 …, 2017
442017
Manufacturing Revolution Boosts People Issues: The Evolutionary Need for ‘Human‐Automation Resource Management'in Smart Factories
V Stein, TM Scholz
European Management Review 17 (2), 391-406, 2020
422020
Looking into the future: What we are expecting from generation Z
TM Scholz, D Vyugina
Generations Z in Europe, 277-284, 2019
332019
A short history of esports and management
TM Scholz, TM Scholz
eSports is Business: Management in the World of Competitive Gaming, 17-41, 2019
312019
Sky is the Limit–Esports as Entrepreneurial Innovator for
V Stein, TM Scholz
Interdisciplinarity in Social and Human Sciences 5, 622, 2016
312016
The architecture of blockchain organization
T Scholz, V Stein
272018
The intercultural challenge of building the European eSports league for video gaming
V Stein, TM Scholz
Intercultural management: A case-based approach to achieving complementarity …, 2016
252016
ESports Yearbook 2009
J Christophers, TM Scholz
BoD–Books on Demand, 2010
192010
eSports Yearbook 2013/14
J Hiltscher, TM Scholz
BoD–Books on Demand, 2015
122015
The human role within organizational change: A complex system perspective
TM Scholz
Change management and the human factor: Advances, Challenges and …, 2014
122014
Big data and human resource management
TM Scholz
Big Data, 69-89, 2019
112019
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