Language teaching with video-based technologies: Creativity and CALL teacher education M Thomas, C Schneider Routledge, 2020 | 15 | 2020 |
Language teaching in 3D virtual worlds with machinima: Reflecting on an online machinima teacher training course M Thomas, C Schneider International Journal of Computer-Assisted Language Learning and Teaching …, 2018 | 13 | 2018 |
Virtual learning, real heritage benefits and challenges of virtual worlds for the learning of indigenous minority languages M Deutschmann, H Outakoski, L Panichi, C Schneider International ICT for Language Learning 2010, Florence Italy, 2010 | 10 | 2010 |
Digital game-based language learning in 3D immersive environments: the GUINEVERE project M Thomas, S Benini, C Schneider, C Rainbow, T Can, SK Biber, H Philp, ... | 8 | 2018 |
Language learning with machinima: Video production in 3D immersive environments M Thomas, C Schneider International Association of Teachers of English as a Foreign Language (IATEFL), 2018 | 8 | 2018 |
Second Life® as a virtual platform for language education C Schneider, L Panichi Proceedings of the 2nd ICT for Language Learning Conference, 2009 | 8 | 2009 |
The challenges of online language learning: A German perspective C Schneider Global educator 2, 1-4, 2004 | 8 | 2004 |
The Euroversity Good Practice Framework (EGPF) and its application to minority languages and elder learners G Motteram, T Koenraad, H Outakoski, K Jauregi, J Molka-Danielsen, ... CALL Design: Principles and Practice, 241-47, 2014 | 5 | 2014 |
Exploring the added value of machinima in language teaching and learning: A case study C Schneider Unpublished MA dissertation, University of the West of England, UK, 2016 | 4 | 2016 |
CAMELOT-Using and creating machinima for language teaching C Schneider International Conference Proceedings: ICT for language learning, 134-138, 2014 | 3 | 2014 |
Learning languages in 3D worlds with Machinima C Schneider S. Papadima-Sophocleous, L. Bradley, & S. Thouësny, 418-423, 2016 | 2 | 2016 |
Making and using machinima in the language classroom C Rainbow, C Schneider Carol Rainbow, 2014 | 2 | 2014 |
Getting started in virtual worlds with the EUROVERSITY Network L Panichi, C Schneider International Conference: ICT for language learning. 5 th Conference Edition …, 2012 | 2 | 2012 |
Encouragement and motivation in online training C Schneider First Central European International Multimedia and Virtual Reality …, 2004 | 2 | 2004 |
Digital Game-Based Language Learning in 3D Immersive Environments: The GUINEVERE Project T Michael, S Benini, C Schneider, CA Rainbow, T Can, I Simsek, SK Biber, ... Conference Proceedings. Innovation in Language Learning 2018, 2018 | 1 | 2018 |
Reflections on self and presentation of self in second life®, a virtual life course perspective in the context of language teaching C Schneider Conference Proceedings. ICT for language learning, 196, 2016 | 1 | 2016 |
Euroversity Recommendations for Learning in Virtual Worlds L Panichi, K Jauregi, D Mundy, C Schneider Conference Proceedings. The Future of Education 2014, 2014 | | 2014 |
Learning and Teaching Languages in 3D Worlds Creating Machinima for Language Teaching C Schneider Conference proceedings. ICT for language learning, 213, 2013 | | 2013 |
Available at https://clok. uclan. ac. uk/24402 M Thomas, C Schneider, T Can | | |
Designing a Social Communicative Space for Learning for the Elderly in Virtual Worlds J Molka-Danielsen, C Schneider | | |