Empathy or perceived credibility? An empirical study on individual donation behavior in charitable crowdfunding L Liu, A Suh, C Wagner Internet Research 28 (3), 623-651, 2018 | 295 | 2018 |
Enhancing user engagement through gamification A Suh, C Wagner, L Liu Journal of Computer Information Systems 58 (3), 204-213, 2018 | 283 | 2018 |
The effects of game dynamics on user engagement in gamified systems A Suh, C Wagner, L Liu 2015 48th Hawaii international conference on system sciences, 672-681, 2015 | 123 | 2015 |
Watching online videos interactively: the impact of media capabilities in Chinese Danmaku video sites L Liu, A Suh, C Wagner Chinese Journal of Communication 9 (3), 283-303, 2016 | 81 | 2016 |
Donation behavior in online micro charities: An investigation of charitable crowdfunding projects L Liu, A Suh, C Wagner | 78 | 2017 |
Creating a successful professional virtual community: A sustainable digital ecosystem for idea sharing C Wagner, L Liu, C Schneider, P Prasarnphanich, H Chen 2009 3rd IEEE International Conference on Digital Ecosystems and …, 2009 | 29 | 2009 |
Determinants of commitment in an online community: Assessing the antecedents of weak ties and their impact L Liu, C Wagner, H Chen Journal of Organizational Computing and Electronic Commerce 24 (4), 271-296, 2014 | 25 | 2014 |
Understanding the success of Pokémon Go: impact of immersion on players’ continuance intention L Liu, C Wagner, A Suh Augmented Cognition. Enhancing Cognition and Behavior in Complex Human …, 2017 | 24 | 2017 |
Byod Implementation: Understanding Organizational Performance through a Gift Perspective. CX Yin, L Liu, L Liu PACIS, 129, 2014 | 20 | 2014 |
Learning Effects of Virtual Game Worlds: An Empirical Investigation of Immersion, Enjoyment and Performance. L Liu, RKF Ip, A Shum, C Wagner AMCIS, 2014 | 18 | 2014 |
Creating immersive learning experiences: A pedagogical design perspective C Wagner, L Liu Creative and collaborative learning through immersion: Interdisciplinary and …, 2021 | 13 | 2021 |
Who is with you? Integrating a play experience into online video watching via Danmaku technology L Liu, A Suh, C Wagner Human-Computer Interaction. Interaction Contexts: 19th International …, 2017 | 12 | 2017 |
Investigating communal interactive video viewing experiences online L Liu, A Suh, C Wagner Human-Computer Interaction. Novel User Experiences: 18th International …, 2016 | 12 | 2016 |
The use of wearable technologies and body awareness: A body–tool relationship perspective A Suh, R Li, L Liu HCI International 2016–Posters' Extended Abstracts: 18th International …, 2016 | 11 | 2016 |
Motivations and obstacles for seniors to adopt social network services Y Gu, A Suh, L Liu | 10 | 2015 |
Motivating user-generated content contribution with voluntary donation to content creators L Liu HCI in Business, Government and Organizations. Information Systems and …, 2019 | 8 | 2019 |
Determining the value of a virtual community to its participants L Liu, C Wagner, H Chen 2012 45th Hawaii International Conference on System Sciences, 723-732, 2012 | 5 | 2012 |
Greening level and pricing decisions of the green product supply chain in the presence of consumers’ anticipated regret L Liu, Y Li RAIRO-Operations Research 56 (5), 3293-3309, 2022 | 4 | 2022 |
Investigating the determinants of users’ willingness to pay for answers on Q&A platforms J Gu, L Liu HCI International 2019-Posters: 21st International Conference, HCII 2019 …, 2019 | 4 | 2019 |
Roles of community commitment and community atmosphere: an empirical study of online community success L Lili, D Rong | 4 | 2013 |