Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1 OAB Henkemans, BPB Bierman, J Janssen, R Looije, MA Neerincx, ... International Journal of Human-Computer Studies 106, 63-76, 2017 | 122 | 2017 |
Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare MMM van Dooren, P Siriaraya, V Visch, R Spijkerman, L Bijkerk Entertainment Computing 31, 100305, 2019 | 38 | 2019 |
Personalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects VH Marierose van Dooren, Valentijn Visch, Renske Spijkerman, Richard Goossens International Journal of Serious Games 3 (4), 2016 | 22 | 2016 |
Game design in mental health care: case study–based framework for integrating game design into therapeutic content P Siriaraya, V Visch, M Boffo, R Spijkerman, R Wiers, K Korrelboom, ... JMIR Serious Games 9 (4), e27953, 2021 | 19 | 2021 |
The design and application of game rewards in youth addiction care MMM van Dooren, VT Visch, R Spijkerman Information 10 (4), 126, 2019 | 10 | 2019 |
Rewards that make you play: The Distinct effect of monetary rewards, virtual points and social rewards on play persistence in substance dependent and non-dependent adolescents MMM Van Dooren, VT Visch, R Spijkerman 2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018 | 9 | 2018 |
Learnings and challenges in designing gamifications for mental healthcare: The case study of the readysetgoals application P Siriaraya, V Visch, MMM Van Dooren, R Spijkerman 2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018 | 8 | 2018 |
Positive Gaming: Workshop on Gamification and Games for Wellbeing GF Tondello, R Orji, K Vella, D Johnson, MMM van Dooren, LE Nacke Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017 | 7 | 2017 |
PLEX as input and evaluation tool in persuasive game design: pilot study MMM van Dooren, R Spijkerman, RHM Goossens, VM Hendriks, VT Visch Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 7 | 2014 |
Personalized Design Process for Persuasive Technologies. MMM van Dooren, VT Visch, R Spijkerman PPT@ PERSUASIVE, 26-31, 2017 | 3 | 2017 |
Personalized persuasive game design for youth addiction care MMM Van Dooren, VT Visch, RHM Goossens, R Spijkerman, ... CHIPLAY 2015: Personalization in Serious and Persuasive Games and Gamified …, 2015 | 3 | 2015 |
Game Design in Mental Health Care: Case Study-Based Framework for Integrating Game Design Into Therapeutic Content. JMIR Serious Games 9: e27953 P Siriaraya, V Visch, M Boffo, R Spijkerman, R Wiers, K Korrelboom, ... | 2 | 2021 |
Mental health therapy protocols and ehealth design: focus group study MMM Van Dooren, V Visch, R Spijkerman, RHM Goossens, VM Hendriks JMIR Formative Research 4 (5), e15568, 2020 | 2 | 2020 |
Personalized gamification to enhance implementation of eHealth therapy in youth mental healthcare MMM VAN DOOREN | | 2020 |
Positive Gaming: Workshop on Gamification and Games for Wellbeing G Fortes Tondello, R Orji, K Vella, D Johnson, M Van Dooren, L Nacke Association for Computing Machinery, 2017 | | 2017 |
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing-Preface GF Tondello, D Johnson, R Orji, MMM Van Dooren, K Vella, LE Nacke Positive Gaming: Workshop on Gamification and Games for Wellbeing …, 2017 | | 2017 |
Gamification and Games for Wellbeing–Preface GF Tondello, R Orji, K Vella, D Johnson, MMM van Dooren, LE Nacke | | 2017 |
Next level project: Kan eHealth in de GGZ verbeterd worden door game-design? M van Dooren VGCT Najaarscongres: Springlevend!, 2016 | | 2016 |
Mental Health Therapy Protocols and eHealth Design: Focus Group Study Mental Medical Therapy Protocols real eHealth Design: Focal Group Study MM Marierose, V Visch, R Spijkerman, RHT Goossens, VM Hendriks, ... Drugs 2, 26, 0 | | |