Projector-based virtual reality dome environment for procedural pain and anxiety in young children with burn injuries: a pilot study C Khadra, A Ballard, J Déry, D Paquin, JS Fortin, I Perreault, DR Labbe, ... Journal of pain research, 343-353, 2018 | 117 | 2018 |
The combined impact of a perceptual–cognitive task and neuromuscular fatigue on knee biomechanics during landing J Mejane, J Faubert, T Romeas, DR Labbe The Knee 26 (1), 52-60, 2019 | 70 | 2019 |
Feature selection using a principal component analysis of the kinematics of the pivot shift phenomenon DR Labbe, JA De Guise, N Mezghani, V Godbout, G Grimard, ... Journal of biomechanics 43 (16), 3080-3084, 2010 | 69 | 2010 |
Reliability of a method for analyzing three-dimensional knee kinematics during gait DR Labbe, N Hagemeister, M Tremblay, J de Guise Gait & posture 28 (1), 170-174, 2008 | 60 | 2008 |
Combining 3D-MOT with sport decision-making for perceptual-cognitive training in virtual reality T Romeas, R Chaumillon, D Labbé, J Faubert Perceptual and Motor Skills 126 (5), 922-948, 2019 | 50 | 2019 |
Quantitative pivot shift assessment using combined inertial and magnetic sensing DR Labbé, D Li, G Grimard, JA de Guise, N Hagemeister Knee Surgery, Sports Traumatology, Arthroscopy 23, 2330-2338, 2015 | 31 | 2015 |
Accounting for velocity of the pivot shift test manoeuvre decreases kinematic variability DR Labbe, JA de Guise, V Godbout, G Grimard, D Baillargeon, P Lavigne, ... The Knee 18 (2), 88-93, 2011 | 28 | 2011 |
A multi-modal modified feedback self-paced BCI to control the gait of an avatar B Alchalabi, J Faubert, DR Labbe Journal of Neural Engineering 18 (5), 056005, 2021 | 27 | 2021 |
Objective grading of the pivot shift phenomenon using a support vector machine approach DR Labbe, JA De Guise, N Mezghani, V Godbout, G Grimard, ... Journal of biomechanics 44 (1), 1-5, 2011 | 27 | 2011 |
EEG can be used to measure embodiment when controlling a walking self-avatar B Alchalabi, J Faubert, DR Labbe 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 776-783, 2019 | 22 | 2019 |
A framework for equitable virtual rehabilitation in the metaverse era: challenges and opportunities M Veras, DR Labbé, J Furlano, D Zakus, D Rutherford, B Pendergast, ... Frontiers in Rehabilitation Sciences 4, 1241020, 2023 | 21 | 2023 |
Gaitzilla: Exploring the effect of embodying a giant monster on lower limb kinematics and time perception P Charbonneau, M Dallaire-Côté, SSP Côté, DR Labbe, N Mezghani, ... 2017 international conference on virtual rehabilitation (ICVR), 1-8, 2017 | 16 | 2017 |
Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use M Dallaire-Côté, P Charbonneau, SSP Côté, R Aissaoui, DR Labbe 2016 IEEE Virtual Reality (VR), 167-168, 2016 | 9 | 2016 |
Modulating the gait of a real-time self-avatar to induce changes in stride length during treadmill walking I Willaert, R Aissaoui, S Nadeau, C Duclos, DR Labbe 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020 | 8 | 2020 |
Combining 3D-MOT with motor and perceptual decision-making tasks: conception of a life-sized virtual perceptual-cognitive training paradigm T Romeas, R Chaumillon, D Labbé, J Faubert BioRxiv, 511337, 2019 | 8 | 2019 |
Proprioceptive stimulation added to a walking self-avatar enhances the illusory perception of walking in static participants DR Labbe, K Kouakoua, R Aissaoui, S Nadeau, C Duclos Frontiers in Virtual Reality 2, 557783, 2021 | 7 | 2021 |
Development of an objective measurement tool for the pivot shift phenomenon of the knee D Labbe, JA de Guise, V Godbout, J Fernandes, N Hagemeister | 6 | 2008 |
Exploring the effects of 3D-360° VR and 2D viewing modes on gaze behavior, head excursion, and workload during a boxing specific anticipation task M Loiseau Taupin, T Romeas, L Juste, DR Labbé Frontiers in Psychology 14, 1235984, 2023 | 5 | 2023 |
Rhythmic proprioceptive stimulation improves embodiment in a walking avatar when added to visual stimulation K Kouakoua, C Duclos, R Aissaoui, S Nadeau, DR Labbe 2020 ieee conference on virtual reality and 3d user interfaces abstracts and …, 2020 | 5 | 2020 |
Gaitzilla: A game to study the effects of virtual embodiment in gait rehabilitation S Shahnewaz, I Afarat, TI Gayani, S Mikael, D Labbe, J Quarles 2016 IEEE Symposium on 3D User Interfaces (3DUI), 265-266, 2016 | 5 | 2016 |