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David R. Labbe
David R. Labbe
Professor, Ecole de technologie superieure and Researcher at CRCHUM
Verified email at etsmtl.ca - Homepage
Title
Cited by
Cited by
Year
Projector-based virtual reality dome environment for procedural pain and anxiety in young children with burn injuries: a pilot study
C Khadra, A Ballard, J Déry, D Paquin, JS Fortin, I Perreault, DR Labbe, ...
Journal of pain research, 343-353, 2018
1172018
The combined impact of a perceptual–cognitive task and neuromuscular fatigue on knee biomechanics during landing
J Mejane, J Faubert, T Romeas, DR Labbe
The Knee 26 (1), 52-60, 2019
702019
Feature selection using a principal component analysis of the kinematics of the pivot shift phenomenon
DR Labbe, JA De Guise, N Mezghani, V Godbout, G Grimard, ...
Journal of biomechanics 43 (16), 3080-3084, 2010
692010
Reliability of a method for analyzing three-dimensional knee kinematics during gait
DR Labbe, N Hagemeister, M Tremblay, J de Guise
Gait & posture 28 (1), 170-174, 2008
602008
Combining 3D-MOT with sport decision-making for perceptual-cognitive training in virtual reality
T Romeas, R Chaumillon, D Labbé, J Faubert
Perceptual and Motor Skills 126 (5), 922-948, 2019
502019
Quantitative pivot shift assessment using combined inertial and magnetic sensing
DR Labbé, D Li, G Grimard, JA de Guise, N Hagemeister
Knee Surgery, Sports Traumatology, Arthroscopy 23, 2330-2338, 2015
312015
Accounting for velocity of the pivot shift test manoeuvre decreases kinematic variability
DR Labbe, JA de Guise, V Godbout, G Grimard, D Baillargeon, P Lavigne, ...
The Knee 18 (2), 88-93, 2011
282011
A multi-modal modified feedback self-paced BCI to control the gait of an avatar
B Alchalabi, J Faubert, DR Labbe
Journal of Neural Engineering 18 (5), 056005, 2021
272021
Objective grading of the pivot shift phenomenon using a support vector machine approach
DR Labbe, JA De Guise, N Mezghani, V Godbout, G Grimard, ...
Journal of biomechanics 44 (1), 1-5, 2011
272011
EEG can be used to measure embodiment when controlling a walking self-avatar
B Alchalabi, J Faubert, DR Labbe
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 776-783, 2019
222019
A framework for equitable virtual rehabilitation in the metaverse era: challenges and opportunities
M Veras, DR Labbé, J Furlano, D Zakus, D Rutherford, B Pendergast, ...
Frontiers in Rehabilitation Sciences 4, 1241020, 2023
212023
Gaitzilla: Exploring the effect of embodying a giant monster on lower limb kinematics and time perception
P Charbonneau, M Dallaire-Côté, SSP Côté, DR Labbe, N Mezghani, ...
2017 international conference on virtual rehabilitation (ICVR), 1-8, 2017
162017
Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to use
M Dallaire-Côté, P Charbonneau, SSP Côté, R Aissaoui, DR Labbe
2016 IEEE Virtual Reality (VR), 167-168, 2016
92016
Modulating the gait of a real-time self-avatar to induce changes in stride length during treadmill walking
I Willaert, R Aissaoui, S Nadeau, C Duclos, DR Labbe
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020
82020
Combining 3D-MOT with motor and perceptual decision-making tasks: conception of a life-sized virtual perceptual-cognitive training paradigm
T Romeas, R Chaumillon, D Labbé, J Faubert
BioRxiv, 511337, 2019
82019
Proprioceptive stimulation added to a walking self-avatar enhances the illusory perception of walking in static participants
DR Labbe, K Kouakoua, R Aissaoui, S Nadeau, C Duclos
Frontiers in Virtual Reality 2, 557783, 2021
72021
Development of an objective measurement tool for the pivot shift phenomenon of the knee
D Labbe, JA de Guise, V Godbout, J Fernandes, N Hagemeister
62008
Exploring the effects of 3D-360° VR and 2D viewing modes on gaze behavior, head excursion, and workload during a boxing specific anticipation task
M Loiseau Taupin, T Romeas, L Juste, DR Labbé
Frontiers in Psychology 14, 1235984, 2023
52023
Rhythmic proprioceptive stimulation improves embodiment in a walking avatar when added to visual stimulation
K Kouakoua, C Duclos, R Aissaoui, S Nadeau, DR Labbe
2020 ieee conference on virtual reality and 3d user interfaces abstracts and …, 2020
52020
Gaitzilla: A game to study the effects of virtual embodiment in gait rehabilitation
S Shahnewaz, I Afarat, TI Gayani, S Mikael, D Labbe, J Quarles
2016 IEEE Symposium on 3D User Interfaces (3DUI), 265-266, 2016
52016
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