Understanding video games: The essential introduction S Egenfeldt-Nielsen, JH Smith, SP Tosca Routledge, 2019 | 1740 | 2019 |
Beyond edutainment: Exploring the educational potential of computer games S Egenfeldt-Nielsen Lulu. com, 2011 | 786 | 2011 |
Overview of research on the educational use of video games S Egenfeldt-Nielsen Nordic journal of digital literacy 1 (3), 184-214, 2006 | 702 | 2006 |
Third generation educational use of computer games S Egenfeldt-Nielsen Journal of educational Multimedia and Hypermedia 16 (3), 263-281, 2007 | 419 | 2007 |
Educational potential of computer games S Egenfeldt-Nielsen Continuum, 2007 | 243 | 2007 |
Practical barriers in using educational computer games S Egenfeldt‐Nielsen On the Horizon 12 (1), 18-21, 2004 | 183 | 2004 |
Understanding video games SE Nielsen, JH Smith, SP Tosca The essential introduction, New York, 2008 | 136 | 2008 |
WebDASC: a web‐based dietary assessment software for 8–11‐year‐old Danish children A Biltoft‐Jensen, E Trolle, T Christensen, N Islam, LF Andersen, ... Journal of human nutrition and dietetics 27, 43-53, 2014 | 92 | 2014 |
Understanding video games: the essential introduction JH Smith, SP Tosca, S Egenfeldt-Nielsen Routledge, 2008 | 91 | 2008 |
The challenges to diffusion of educational computer games S Egenfeldt-Nielsen Leading issues in games based learning 141, 145-158, 2010 | 71 | 2010 |
Serious games in education: A global perspective S Egenfeldt-Nielsen, B Meyer, BH Sørensen Aarhus Universitetsforlag, 2011 | 70 | 2011 |
What makes a good learning game? Going beyond edutainment S Egenfeldt-Nielsen ELearn 2011 (2), 2011 | 60 | 2011 |
The learning effects of'global conflicts: Palestine' T Buch, S Egenfeldt-Nielsen Gaming Realities, 2006 | 46 | 2006 |
Den digitale leg S Egenfeldt-Nielsen, JH Smith Hans Reitzels Forlag, Copenhagen, 2000 | 25 | 2000 |
Playing with Fire: How do computer games influence the player? S Egenfeldt-Nielsen, JH Smith Nordicom, University of Gothenburg, 2004 | 22 | 2004 |
Making sweet music: The Educational use of computer games C Psych, PDSS Egenfeldt-Nielsen Originaltitel:„Att skapa ljuv musik: Det pedagogiska anvandandet av …, 2007 | 21 | 2007 |
Exploration in computer games—a new starting point S Egenfeldt-Nielsen Proceedings of DiGRA 2003 Conference: Level Up, 2003 | 21 | 2003 |
Att skapa ljuv musik: Det pedagogiska användandet av datorspel S Egenfeldt-Nielsen Making sweet music: The educational use of computer games’, in J. Linderoth …, 2007 | 20 | 2007 |
Review of the research on educational usage of games S Egenfeldt-Nielsen Retrieved on March 31, 2014, 2003 | 20 | 2003 |
Keep the monkey rolling: Eye-hand coordination in super monkey ball S Egenfeldt-Nielsen Proceedings of DiGRA 2003 Conference: Level Up, 2003 | 20 | 2003 |