Communication, coordination, and camaraderie in World of Warcraft MG Chen Games and Culture 4 (1), 47-73, 2009 | 336 | 2009 |
Leet noobs M Chen Peter Lang Publishing, New York, 2011 | 220 | 2011 |
Modeling but NOT measuring engagement in computer games M Chen, BE Kolko, E Cuddihy, E Medina Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011 | 52 | 2011 |
Leet Noobs: Expertise and Collaboration in a “World of Warcraft” Player Group as Distributed Sociomaterial Practice M Chen University of Washington, 2010 | 39 | 2010 |
Social dimensions of expertise in World of Warcraft players M Chen Transformative Works and Cultures 2 (2), 1-14, 2009 | 32 | 2009 |
Modeling and Measuring Engagement in Computer Games. M Chen, BE Kolko, E Cuddihy, E Medina DiGRA Conference, 2005 | 29 | 2005 |
Measuring flow in a computer game simulating a foreign language environment M Chen, S Johnson Unpublished article, 2004 | 23 | 2004 |
Addressing social dilemmas and fostering cooperation through computer games M Chen Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005 | 22 | 2005 |
Mapping the learning pathways and processes associated with the development of expertise and learner identities L Bricker, P Bell, S Reeve, B Barron, N Pinkard, K Gomez, CK Martin, ... International Society of the Learning Sciences, Inc., 2008 | 12 | 2008 |
Multi-player online role-playing games M Chen, R Leary, J Peterson, DW Simkins Role-Playing Game Studies, 130-153, 2018 | 11 | 2018 |
Visualization of Expert Chat Development in a World of Warcraft Player Group M Chen E-Learning and Digital Media 6 (1), 54-70, 2009 | 8 | 2009 |
Gamers as scientists? The relationship between participating in Foldit play and doing science T Horstman, M Chen American Educational Research Association Annual Meeting. Available: http …, 2012 | 4 | 2012 |
The Well-Played Game: A Player's Philosophy M Chen American Journal of Play 7 (1), 122, 2014 | 3 | 2014 |
From New Players to Fervent Hobbyists: BoardGameGeeks Unite! M Chen Proceedings of the 9th Annual Games+ Learning+ Society Conference, 479-480, 2013 | 2 | 2013 |
Writing the games-based dissertation S Kelly, M Wolfenstein, M Chen, S Chess, C D'Angelo, T Harper Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011 | 2 | 2011 |
Ethical tensions between the roles I play M Chen | 1 | 2005 |
Addressing Social Dilemmas through Role-playing Identities in Computer Games M Chen | 1 | 2004 |
Massively Multiplayer Online Role-Playing Games M Chen, J Peterson, DW Simkins The Routledge Handbook of Role-Playing Game Studies, 141-170, 2024 | | 2024 |
Wit's End: What Wit Is, How It Works, and Why We Need It M Chen American Journal of Play 12 (1), 93-95, 2019 | | 2019 |
Families at Play: Connecting and Learning through Video Games M Chen American Journal of Play 11 (1), 138-140, 2018 | | 2018 |