Snap clutch, a moded approach to solving the Midas touch problem H Istance, R Bates, A Hyrskykari, S Vickers Proceedings of the 2008 symposium on Eye tracking research & applications …, 2008 | 178 | 2008 |
Designing gaze gestures for gaming: an investigation of performance H Istance, A Hyrskykari, L Immonen, S Mansikkamaa, S Vickers Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications …, 2010 | 148 | 2010 |
Why are eye mice unpopular? A detailed comparison of head and eye controlled assistive technology pointing devices R Bates, HO Istance Universal Access in the Information Society 2, 280-290, 2003 | 147 | 2003 |
Gaze gestures or dwell-based interaction? A Hyrskykari, H Istance, S Vickers Proceedings of the Symposium on Eye Tracking Research and Applications, 229-232, 2012 | 120 | 2012 |
Zooming interfaces! Enhancing the performance of eye controlled pointing devices R Bates, H Istance Proceedings of the fifth international ACM conference on Assistive …, 2002 | 109 | 2002 |
Measures and modalities in restorative virtual natural environments: An integrative narrative review T Nukarinen, J Rantala, K Korpela, MHEM Browning, HO Istance, ... Computers in Human Behavior 126, 107008, 2022 | 71 | 2022 |
The association between visual discomfort and the use of visual display units PA Howarth, HO Istance Behaviour & Information Technology 4 (2), 131-149, 1985 | 70 | 1985 |
Providing motor impaired users with access to standard Graphical User Interface (GUI) software via eye-based interaction HO Istance, C Spinner, PA Howarth Proceedings of the 1st european conference on disability, virtual reality …, 1996 | 61 | 1996 |
Introducing COGAIN: communication by gaze interaction R Bates, M Donegan, HO Istance, JP Hansen, KJ Räihä Universal Access in the Information Society 6, 159-166, 2007 | 59 | 2007 |
For your eyes only: Controlling 3d online games by eye-gaze H Istance, A Hyrskykari, S Vickers, T Chaves Human-Computer Interaction–INTERACT 2009: 12th IFIP TC 13 International …, 2009 | 51 | 2009 |
Physiological and psychological restoration in matched real and virtual natural environments T Nukarinen, HO Istance, J Rantala, J Mäkelä, K Korpela, K Ronkainen, ... Extended abstracts of the 2020 CHI conference on human factors in computing …, 2020 | 47 | 2020 |
EyeGuitar: making rhythm based music video games accessible using only eye movements S Vickers, H Istance, M Smalley Proceedings of the 7th international conference on advances in computer …, 2010 | 45 | 2010 |
Survey of de-facto standards in eye tracking R Bates, H Istance, L Oosthuizen, P Majaranta COGAIN conf. on comm. by gaze inter, 2005 | 41 | 2005 |
Performing locomotion tasks in immersive computer games with an adapted eye-tracking interface S Vickers, H Istance, A Hyrskykari ACM Transactions on Accessible Computing (TACCESS) 5 (1), 1-33, 2013 | 40 | 2013 |
Gaze-based interaction with massively multiplayer on-line games H Istance, S Vickers, A Hyrskykari CHI'09 Extended Abstracts on Human Factors in Computing Systems, 4381-4386, 2009 | 39 | 2009 |
Eye gaze and head gaze in collaborative games O Špakov, H Istance, KJ Räihä, T Viitanen, H Siirtola Proceedings of the 11th acm symposium on eye tracking research …, 2019 | 38 | 2019 |
Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptation S Vickers, H Istance, MJ Heron CHI'13 Extended Abstracts on Human Factors in Computing Systems, 19-24, 2013 | 35 | 2013 |
Attentive interfaces for users with disabilities: eye gaze for intention and uncertainty estimation H Prendinger, A Hyrskykari, M Nakayama, H Istance, N Bee, Y Takahasi Universal Access in the Information Society 8, 339-354, 2009 | 28 | 2009 |
Keeping an eye on the game: Eye gaze interaction with massively multiplayer online games and virtual communities for motor impaired users. S Vickers, H Istance, A Hyrskykari, N Ali, R Bates | 28 | 2008 |
The validity of subjective reports of visual discomfort PA Howarth, HO Istance Human factors 28 (3), 347-351, 1986 | 26 | 1986 |