Efficient screen-space rendering of vector features on virtual terrains A Frasson, TA Engel, CT Pozzer Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2018 | 14 | 2018 |
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games A Frasson, TA Engel, CT Pozzer | 5 | 2018 |
Improving Terrain Visualization Through Procedural Generation and Hardware Tessellation A Frasson, TA Engel, CT Pozzer SBGames, 2016 | 4 | 2016 |
Rendering of large textures for real-time visualization GC Backes, A Frasson, TA Engel, CT Pozzer Sociedade Brasileira de Computação (SBC)-Proceedings of Simpósio Brasileiro …, 2017 | 3 | 2017 |
Optimizing tree distribution in virtual scenarios from vector data TA Engel, A Frasson, CT Pozzer | 3 | 2016 |
Visual Exploration of Circulation Rolls in Convective Heat Flows A Frasson, M Ender, S Weiss, M Kanzler, A Pandrey, J Schumacher, ... 2019 IEEE Pacific Visualization Symposium (PacificVis), 202-211, 2019 | 1 | 2019 |
Arquitetura para o desenvolvimento de um Ambiente de Simulação de Tiro LJS Silva, TB Mizdal, LF Netto, ATA Frazzon, GG Schardong, CT Pozzer, ... Proceedings do XII Simpósio Brasileiro de Jogos e Entretenimento Digital, 2013 | 1 | 2013 |
Renderização de terrenos em escala planetária ATA Frasson Universidade Federal de Santa Maria, 2018 | | 2018 |
Handling massive terrains based on digital elevation data ATA Frasson Universidade Federal de Santa Maria, 2015 | | 2015 |